• Do-it-yourself didactic games on ecology. Didactic games aimed at developing the ecological culture of preschool children Printed board game on ecology

    02.11.2021

    Nadezhda Batalova

    Play is the leading activity in preschool childhood. The child learns the whole world through play, including nature. I offer simple board ecological games that will be interesting for a child to play. Games are aimed at the development of cognitive processes, at fostering a careful attitude to nature. Some games were purchased in the store, some downloaded from the Internet. Our "Bees" play with pleasure and at the same time receive and consolidate knowledge about nature.

    "Animals of Europe"

    This lotto is played according to traditional rules: all the chips are put into a bag, and the players are given cards. The host takes the chips out of the bag, and the players cover the matching pictures on their card with them. The winner is the one who first covers all the pictures with chips. My "Bees" prefer to choose chips from the "common pile" on their own.

    "Twins"


    According to the principle "Animals of Europe".

    "groups of plants"



    Purpose: to teach the child to unite different kinds plants into groups and call these groups generalizing words - flowers, fruits, vegetables, berries.

    Game progress.

    Lay the cards face up in front of the child. Separately put five cards with plot drawings. Invite the child to find an apple. Let him tell you what color it is, where it grows. Which of the four summary cards can be attached to the apple card? The child can check the correctness of his choice by the color of the background.

    Ask the child to collect chains of cards: fruits, flowers, berries. vegetables, tree leaves.

    Ask what unites the plants in each of the chains? What are the names of the plants that grow in the garden bed? what flowers grow in the garden, what in the meadow? etc.

    "Animal Groups"

    According to the principle of "groups of plants"

    "Who eats what"

    The game can be played in several ways.

    1. Lay out the food chain.


    2. Combine animal species.

    3. Combine plant species.


    Puzzles for kids "Seasons"



    Lotto "Seasons"


    "The Fourth Extra"




    The participants of the game are distributed on the playing field. Each player selects an "extra" item.

    "Collecting the Chain"





    Introduces children to changes in nature, teaches them to collect chains of pictures.

    "whose ears"


    "What the artist messed up"


    Animal ears are cut out separately, so you can put any, and the child corrects the mistake.

    "Where is the bread on the table from?"

    With the help of this game, our "Bees" will find out where and how bread, sunflower oil, cow's milk appear in stores.

    Recently, I accidentally found passports for indoor plants on the Internet.



    These are the games we have. My Bees love it. Me too.

    CARD FILE

    ECOLOGICAL GAMES

    FOR PRESCHOOL CHILDREN

    Prepared by the teacher:

    Garus Natalya Petrovna

    "WHAT GROWS WHERE?"

    Target. To teach children to understand the processes occurring in nature; show the dependence of all life on earth on the state of the vegetation cover.

    Game progress. The teacher names different plants and shrubs, and the children choose only those that grow in the area. If they grow up, the children clap their hands or jump in one place (you can choose any movement), if not, the children are silent.

    Plants : cherry, apple tree, palm tree, rosehip, currant, apricot, raspberry, orange, lemon, pear, pineapple, etc..

    "WHAT IS SUPERB?"

    Target. To consolidate knowledge of the signs of different seasons, the ability to clearly express one's thoughts; develop auditory attention.

    Game progress. The teacher calls the season: "Autumn." Then he lists the signs of different seasons ( Birds fly south; snowdrops bloomed; the leaves on the trees turn yellow; fluffy white snow falls). Children name an extra sign and explain their choice.

    "MY CLOUD".

    Target. Develop imagination, figurative perception of nature.

    Game progress. Children sit on blankets or squat, look at the sky and floating clouds. The teacher offers to dream up and tell what the clouds look like, where they can swim.

    "INSECTS".

    Target. To consolidate the ability to classify and name insects.

    Game progress. Children stand in a circle, the host calls the insect ( fly), and passes the ball to a neighbor, he calls another insect ( mosquito) etc. Anyone who cannot answer is out of the circle. The host says " flying insectbutterfly” and passes the ball, the next one answers: “ Mosquito" etc. At the end of the circle, the host calls " Hopper' and the game continues.

    "THIRD WHEEL".

    Target. To consolidate knowledge about the diversity of birds.

    Game progress. The teacher calls the birds mixed up, whoever notices a mistake should clap his hands (sparrow, crow, fly, bullfinch, etc.).

    "YES OR NO".

    Target. To consolidate the knowledge of children about the signs of autumn.

    Game progress. The teacher reads the poem, and the children should listen carefully and answer “yes” or “no”.

    Do flowers bloom in autumn? Harvest the whole harvest?

    Do mushrooms grow in autumn? Are the birds flying away?

    Clouds cover the sun? Does it rain often?

    Is the prickly wind coming? Do we get boots?

    Do fogs float in autumn? The sun is shining very hot

    Well, do birds build nests? Can children sunbathe?

    Do the bugs come? Well, what should be done -

    Animals mink close? Jackets, hats to wear?

    "FLOWERS".

    Target. To consolidate the ability of children to classify and name indoor and garden plants.

    Game progress. Children become in a circle. The child names a houseplant (violet) and passes the ball to a neighbor, he calls another plant ( begonia) etc. Anyone who cannot answer is out of the circle. In the second round, the leader names garden plants, and the game continues.

    "TELL WITHOUT WORDS".

    Target. To consolidate ideas about autumn changes in nature; develop creative imagination, observation.

    Game progress. Children form a circle. The teacher suggests depicting autumn weather with facial expressions, hand gestures, movements: it became cold (children shrivel, warm their hands, put on hats and scarves with gestures); cold rain is falling open umbrellas, turn up collars).

    "LIKE - NOT LIKE".

    Target. Teach children to compare objects, recognize objects by description.

    Game progress. One child guesses the animals, while the others must guess them according to the description.

    "HUNTER".

    Target. Exercise in the ability to classify and name animals.

    Game progress. Children stand in front of the line, at the end of the site - a high chair. This is " forest» (« lake", "pond"). A "hunter" is sent to the "forest" - one of the players. Standing still, he utters these words: “I am going to the forest to hunt. I will hunt for ... ". Here the child takes a step forward and says: “Hare”, takes a second step and names another animal, etc. You cannot name the same animal twice. The winner is the one who reaches " forests" ("lakes", "ponds”) or moved on.

    "LIVING AND NON-LIVING NATURE".

    Target. To systematize the knowledge of children about living and inanimate nature.

    Game progress. "Live" ( inanimate) nature, ”says the educator and passes one of the players an object ( or throw the ball). Children name natural objects the one indicated by the teacher).

    Target. Teach children to describe an object and recognize it by description.

    Game progress. The teacher offers the player to describe the plant or make a riddle about it. Other children have to guess what kind of plant it is.


    "WHAT IS THIS BIRD?"

    Target. Teach children to describe birds according to their characteristic features.

    Game progress. Children are divided into two groups: one group describes the bird (or riddles), and the other must guess what kind of bird it is. Then the groups change places.

    "KNOW WHOSE SHEET".

    Target. To teach children to recognize and name a plant by a leaf, to find it in nature.

    Game progress. Collection of leaves fallen from trees and shrubs. The teacher offers to find out which tree or shrub the leaf is from and find proof ( resemblance) with non-fallen leaves that have a variety of shapes.

    “IT HAPPENS - IT DOES NOT HAPPEN” (with the ball).

    Target. Develop memory, thinking, speed of reaction.

    Game progress. The teacher pronounces the phrase and throws the ball, and the child must quickly answer: frost in the summer ( can not be); snow in winter (it happens); frost in summer can not be); drops in summer (can not be).

    "FIND A PAIR".

    Target. Develop in children thinking, ingenuity.

    Game progress. The teacher distributes one sheet to the children and says: “The wind blew. All the leaves are scattered. Hearing these words, the guys are spinning with leaves in their hands. The teacher gives the command: “One, two, three - find a couple!” Everyone should stand next to the tree whose leaf they hold in their hands.

    "FORESTER".

    Target. To consolidate children's knowledge about the appearance of some trees and shrubs (trunk, leaves, fruits and seeds).

    Game progress. A "forester" is chosen, the rest of the children are his assistants. They came to help him collect seeds for new plantings. "Forester" says: "A lot of birch trees grow on my site ( poplars, maples), let's get some seeds." "Forester" can only describe the tree without naming it. Children look for seeds, collect them and show them to the "forester". The winner is the one who scored more seeds and did not make a mistake.

    "NATURE AND MAN"I

    Target. To consolidate and systematize the knowledge of children about what has been done by man, and what nature has given to man.

    Game progress. "What is man made?" - the teacher asks and throws the ball to the child. He replies: "Machine." After several answers from the children, the teacher asks a new question: “What is created by nature?” Children name objects of nature.

    "NATURE AND MAN"II

    Target. To consolidate and systematize the knowledge of children about what has been done by man, and what nature has given to man.

    Game progress. The teacher becomes in a circle, in his hands is a ball. He negotiates with the children in advance: the teacher names the objects, and the children answer with one word: “Man!” or "Nature!" For example, the teacher throws the ball to the child and says: “Machine!”, The child answers: “Man!” The one who made a mistake leaves the circle for one horse.


    "GET IT BY YOUSELF" (option 1 )

    Target. Teach children to make sentences with a given number of words.

    Game progress. Offer children reference words: autumn, leaf fall, snow, snowflakes. Ask the children to come up with sentences of 4, 5 words. The first child to make a proposal gets a token.

    (option 2)

    Game progress. The teacher appoints a leader and sets the topic: “Seasons”, “Clothes”, “Flowers”, “Forest”. The child comes up with words and says them to everyone else, for example: "Flowers, insects, opened." Children should come up with as many sentences as possible so that these words sound in them.

    "WHO LIVES WHERE".

    Target. Develop the ability to group plants according to their structure (trees, shrubs).

    Game progress. Children will be "squirrels" and "bunnies", and one child will be a "fox". "Squirrels" and "bunnies" run around the clearing. On a signal: "Danger - a fox!" - "squirrels" run to the tree, "Hares" - to the bushes. "Fox" catches those who perform the task incorrectly.

    "BIRDS".

    Target. To consolidate the ability to classify and name animals, birds, fish.

    Game progress. Children become in a circle. The host calls the bird ( fish, animal, tree...), for example, “sparrow” and passes the ball to a neighbor, he calls “crow”, etc. Whoever fails to answer is out of the circle.

    "DO NOT SNOOZE!" (wintering, migratory birds).

    Target. Develop auditory attention, speed of reaction.

    Game progress. The teacher gives all the children the names of birds and asks you to carefully follow: as soon as their name sounds, they should stand up and clap their hands; who misses his name, out of the game.

    "NAME THREE ITEMS"(option 1).

    Target. Exercise in the classification of objects.

    Game progress. Children must name the items that match. this concept. The teacher says: "Flowers!" and throws the ball to the child. He answers: "Chamomile, cornflower, poppy."

    (option 2)

    The teacher divides the children into two teams. The first child names the flower and passes the ball to the other team. She must name three names of flowers and pass the ball to the first team, which, in turn, also names three flowers. The team that named flowers last wins.

    "NATURE AND MAN".

    Target. To consolidate and systematize the knowledge of children about what is done by human hands, and what is done by nature.

    Game progress.“What is man made? - the teacher asks and throws the ball to the player. After several answers from the children, he asks a new question: “What is created by nature?” The children answer.

    "FINISH THE OFFER".

    Target. Learn to understand the causal relationships between phenomena; exercise in the correct choice of words.

    Game progress. caregiver (or child) begins the sentence: "I put on a warm coat because ...". The child who completes this sentence constitutes the beginning of a new one.

    "WHEN DOES IT HAPPEN?"

    Target. Clarify and deepen children's knowledge of the seasons.

    Game progress. The teacher calls the season and gives the chip to the child. The child names what happens at this time of the year and passes the chip to the next player. He adds a new definition and passes the token, and so on.

    "IS IT TRUE OR NOT?"

    Target. Teach children to find inaccuracies in the text.

    Game progress. The teacher says: “Listen carefully to the poem. Who will notice fables more, what does not actually happen?

    Warm spring now. Likes to sit in the river.

    Our grapes are ripe. And in winter among the branches

    Horned horse in the meadow “Ga0ga-ga, the nightingale sang.

    Jumping in the snow in summer. Quickly give me an answer -

    Late autumn bear Is it true or not?

    Children find inaccuracies and replace words and sentences to get it right.

    "WHAT SEASON?"

    Target. Learn to perceive a poetic text; educate aesthetic emotions and experiences; consolidate knowledge about the months of each season and the main features of the seasons.

    Game progress. Writers and poets in their poems sing of the beauty of nature at different times of the year. The teacher reads a poem, and the children should highlight the signs of the season.

    "THIRD WHEEL" (plants)

    Target. To consolidate knowledge about the diversity of plants.

    Game progress. The teacher tells the children: “You already know that plants can be cultivated and wild. I will now call the plants mixed: wild and cultivated. Whoever hears an error should clap their hands. For example: birch, poplar, Apple tree; apple tree, plum, oak etc.

    "GUESS WHAT PLANT"

    Target. Learn to describe an object and recognize it by description; to form the ability to choose the most striking sign of a plant.

    Game progress. The teacher invites the child to name one of the most characteristic features of the plant, the rest of the children must guess the plant itself. For example, a white trunk ( Birch); red hat with white dots muhomo p), etc.

    "GOOD BAD".

    Target. To consolidate knowledge about the rules of behavior in nature.

    Game progress. The teacher shows the children the schematic rules of behavior in nature. Children should tell as much as possible about what is shown in the pictures, what can and cannot be done, and why.

    "KIND WORDS".

    Target. Cultivate love for nature, the desire to take care of it.

    Game progress. The teacher says: “There are many different kind words, they should be said to everyone more often. Kind words always help in life, and evil words harm. Remember kind words, when and how they are said. Come up with different kind words that you can refer to ... a cat, a flower, a doll. friend, etc.

    "GUESS WHAT A BIRD"

    Target. Learn to describe a bird and recognize by description.

    Game progress. The teacher invites one child to describe a bird or make a riddle about it. Other children have to guess what kind of bird it is.

    "GUESS, WE WILL GUESS".

    Target. To systematize the knowledge of children about the plants of the garden and garden.

    Game progress. The leader describes any plant in the following order: shape, color, use. Children must recognize the plant from the description.

    "WHAT ARE THEY PLANTING IN THE GARDEN?"

    Target. To teach to classify objects according to certain characteristics (by place of growth, by the way they are used); develop speed of thinking, auditory attention, speech skills.

    Game progress. The teacher asks about what is planted in the garden and asks the children to answer “yes” if what he calls grows in the garden and “no” if it does not grow in the garden. Whoever makes a mistake will lose.

    "WHAT HAPPENS IF …"

    Target. Learn to notice the consequences of your actions in relation to nature.

    Game progress. The teacher sets a situation for discussion with the children, as a result of which the children come to the conclusion that it is necessary to observe the measure and protect nature. For example: "What will happen if you pick all the flowers? ... destroy the butterflies?"

    "WHAT GROWS IN THE FOREST?"

    Target. To consolidate knowledge about forest ( garden) plants.

    Game progress. The teacher chooses three children and asks them to name what grows in the forest. The teacher says: "Mushrooms!" Children must name the types of mushrooms in turn. The teacher says to other children: “Trees!” The children name the trees. The child who names the most plants wins.

    "SHOP "FLOWERS"

    Target. Teach children to group plants according to their place of growth; describe them appearance.

    Game progress. Children play the role of sellers and buyers. To make a purchase, you need to describe the plant you have chosen, but do not name it, but only say where it grows. The seller must guess what kind of flower it is, name it, then issue a purchase.

    "WHAT WHY?"

    Target. Learn to name the seasons and the corresponding months.

    Game progress. The teacher names the season and passes the chip to the child, he must name the first month of this season and give the chip to another child who names the next month, etc. Then the teacher calls the month, and the children - the season.

    "FEED THE ANIMAL".

    Target. Learn to divide words into parts, pronounce each part of the word separately.

    Game progress. Children are divided into two teams. The first team names the animal, and the second lists what it eats, trying to highlight two-syllable words, and then three-syllable ones.

    "GUESS THE INSECT".

    Target. Strengthen children's knowledge about insects.

    Game progress. The teacher thinks of a word, but only says the first syllable. For example: the beginning of the word ko ... Children pick up words ( mosquito). Whoever guesses first gets a chip. The child with the most chips wins.

    Municipal budgetary preschool educational institution

    "Kindergarten No. 4 "Buttercup" Evpatoria Republic of Crimea

    ENVIRONMENTAL

    DIDACTIC GAMES

    ON THE DEVELOPMENT OF ORAL SPEECH

    Prepared by the teacher:

    Garus Natalya Petrovna

    February 2016

    "GET YOUR PAIR".

    Target. Teach children to listen to the sound of words; exercise in independent naming of words and a clear pronunciation of sounds in them.

    Game progress. The teacher invites the children to find a mate. To do this, one of the children says a word, and the other responds with a similar word, for example: parsley - parsley. The children who made up a couple step aside and come up with words that are similar in sound ( car - tire, sock - sand), but the child who picked up the rhyme should answer.

    "WHAT DOES IT MEAN?"

    Target. To teach children to group words according to meaning, to understand the direct and figurative meaning of words.

    Game progress. The teacher asks the children: “Is it possible to say that? How do you understand this expression? Children explain phrases.

    Fresh breeze - chill.

    Fresh fish - recently caught, unspoiled I.

    Fresh shirt - clean, washed, ironed.

    Fresh newspaper - new, just bought.

    Fresh paint - dry.

    fresh head - rested.

    "WHO MORE WORDS COME UP".

    Purpose of the game. Activate vocabulary, expand horizons.

    Game progress. Children form a circle. The teacher names the sound and asks the children to come up with words in which this sound occurs. One of the players throws the ball to someone. The child who caught the ball must say the word with the set sound. Anyone who did not come up with a word or repeated what someone had already said skips a turn.

    "SEARCH".

    Target. Exercise children in the use of adjectives that agree with nouns.

    Game progress. Children should see as many objects of the same color as possible around them within 10 - 15 seconds ( or the same shape, or from the same material). At the signal of the teacher, one child begins to list items, other children complete. The one who correctly names the most items wins.

    "GET IT BY YOUSELF".

    Target. Teach children how to correctly compose sentences with a given number of words.

    Game progress. Key words are given: autumn, leaf fall, snow, snowflakes. You need to make a sentence of 3, 4, 5 words. The first child to make a proposal gets a token.

    "DOES IT HAPPEN OR NOT?"

    Target. Develop logical thinking, the ability to notice inconsistency in judgments.

    Game progress. The teacher says: “Now I will tell you stories. In my story, you should notice that. What doesn't happen. Whoever notices, let him clap his hands.

    In the evening, when I was in a hurry to kindergarten, I met a mother who was taking her child to school.

    At night the sun shone brightly and the stars burned.

    Apples ripened on the birch».

    Children find contradictions in sentences.

    "THE PUZZLE GAME".

    Target

    Game progress. The children are sitting on the bench. The teacher makes riddles. The child who has guessed the riddle comes out and guesses himself. For guessing and guessing riddles, the guys get chips. The one with the most chips wins.

    "STOP! STOP, STOP!".

    Target. Exercise in independent naming of words and a clear pronunciation of sounds in them.

    Game progress. Children stand in a circle, the teacher is in the center. The teacher says that they will describe the animal, and each child must say something about it. For example, the teacher says: “Bear!” - and passes the wand to the child, he answers: “Brown!” - and passes the wand to the next. Anyone who cannot say anything about the animal is out of the game.

    "WHAT, WHAT, WHAT?"

    Target. Learn to select definitions that correspond to a given example, phenomenon.

    Game progress. The teacher calls a word, and the players take turns picking up as many features as possible that correspond to this subject.

    Squirrel- red, nimble, big, small, beautiful. Etc.

    "WHO MORE REMEMBERS".

    Target. Expand children's vocabulary.

    Game progress. The teacher asks to look at the pictures and tell what the objects do: a blizzard ( sweeps, vyuzhit, purzhit); rain ( pours, drizzles, drips, drips, starts); crow ( flies, croaks, sits, eats).

    "GET ANOTHER WORD."

    Target. Expand children's vocabulary.

    Game progress. The teacher asks the children to make phrases according to the example: milk bottle - milk bottle.

    Cranberry jelly - ... ( cranberry jelly).

    Vegetable soup - ... ( vegetable soup).

    Mashed potatoes - ... ( mashed potatoes). Etc.

    "WHAT DID I SAY?"

    Target. To teach children to distinguish several meanings in a word, compare them, find common and different.

    Game progress. The teacher says that there are words that we use often, and we call many different objects with the same word: head ( dolls, onion, garlic, human head); needle (at the syringe, at the spruce, at the pine, sewing, at the hedgehog); nose (at a person, at a teapot, at an airplane); leg; pen; wing, etc.

    "VICE VERSA".

    Target. Develop in children quick wit, quick thinking.

    Game progress. educator ( or child) calls the word, the children pick up a word with the opposite meaning to it ( far - close, high - low).

    "SAY A WORD".

    Target. Teach children to choose single-root words.

    Game progress. The teacher reads a poem, and the children must add words related to the word "snow".

    Quiet, quiet, as in a dream,

    Falls to the ground... snow).

    Fluffs are all sliding from the sky -

    Silvery…( snowflakes).

    Here's some fun for the kids

    Getting stronger... snowfall).

    Everyone is running,

    Everyone wants to play ... (snowballs).

    Like a white down jacket

    Dressed up...( snowman).

    Next to the snow figurine

    This girl…( Snow Maiden).

    Like in a fairy tale, like in a dream

    Decorated the whole earth ... ( snow).

    (I. Lopukhina)

    What words did you choose? What word do they all look like?

    "SAY DIFFERENT."

    Target. Learn to choose synonyms.

    Game progress. The teacher says that in this game, children will have to name words that are close in meaning (for example, cold - frost).

    "SAY WHAT YOU HEAR."

    Target. Develop phrasal speech.

    Game progress. The teacher invites the children to close their eyes, listen carefully and determine what sounds they heard. (car signal, rustle of a falling leaf, conversation of passers-by, etc..) Children must answer in full sentences.

    "WHERE WAS I?"

    Target. To teach children to form forms of the accusative plural of animate nouns.

    Game progress. The teacher says: “Guys, guess where I was? I saw jellyfish, seahorses, sharks. Where was I? ( On the sea).

    Now you ask me riddles about where you've been. Tell who you saw. The main thing in this game is not guessing, but making up a riddle.

    "SHOULD SAY DIFFERENTLY."

    Target. Teach children to choose words that are close in meaning.

    Game progress. The teacher says: “One boy was in a bad mood. What words can be used to describe it? I coined the word sad. Let's also try replacing words in other sentences." It's raining ( pouring). Clean Air ( fresh).

    "WHAT'S WRONG?"

    Target. Develop auditory attention and speech; accustom to detect semantic inconsistencies; pick up the right words according to the content of the text.

    Game progress. The children are read the poem twice and asked to find the discrepancy.

    Is it true or not that snow is black like soot,

    Sugar is bitter, coal is white, but a coward, like a hare, dare?

    That cancer can fly, and a bear can dance a mastak,

    That pears grow on willows, that whales live on land,

    That from dawn to dawn the pines are felled by mowers?

    Well, squirrels love bumps, and lazy people love work,

    Don't girls and boys take cakes in their mouths?

    If the children do not name all the mistakes, then the teacher reads the poem again.

    "WHO WILL FIND A SHORT WORD?"

    Target. Learn to divide words into syllables.

    Game progress. The teacher tells the children that you can find out the length of a word in steps ( or clapping). He pronounces the word "bump" and steps at the same time. The teacher says that only one step turned out, so this is a short word. Children line up along the line, and one at a time begin to pronounce the words and take steps. Whoever incorrectly divides the word into syllables is out of the game.

    "WHAT ELSE ARE THEY TALKING ABOUT IT?"

    Target. Reinforce and clarify the meaning of ambiguous words.

    Game progress. Tell me, please, what else can you say:

    It's raining: it's raining... ( snow, winter, dog, smoke, human).

    Playing ... ( music, girl).

    Bitter … ( pepper, medicine).

    "NAME THE INSECT WITH THE REQUIRED SOUND."

    Target. Develop phonemic sound, speed of thinking.

    Game progress. The teacher asks the children to remember the names of insects that have sounds (a), (k). Whoever says the most words wins. For example: butterfly, mosquito, dragonfly, etc.

    "WHO KNOWS, LET IT CONTINUE."

    Target. Reinforce the use of generalizing words in speech.

    Game progress. The teacher calls generalizing words, and the children - a specific concept, for example, "Insect is ...". Children: "Fly, mosquito, ...".

    "KNOCK YES KNOCK, FIND THE WORD, DEAR FRIEND."

    Target. Teach children to divide words into syllables (parts).

    Game progress. Children become in a circle, the teacher is in the center with a tambourine in his hands. The teacher hits the tambourine 2 times, the children must name insects that have 2 syllables in the name (mu-ha, ko-mar); then strikes 3 times - three-syllable words (stre-ko-za, mu-ra-wei, ba-boch-ka, etc.)

    FORMATION OF ELEMENTARY MATHEMATICAL REPRESENTATIONS

    73. "Think up yourself."

    74. "WHAT IS IT?"

    75. "MAKE NO MISTAKES!"

    76. "HOW ITEMS?"

    77. "WHAT HAPPENS?"

    78. "JOURNEY"

    79. "COATS".

    81. "WHO AM I?"

    82. "GUESS WHAT'S IN THE BAG"

    83. "WHAT IS LIKE WHAT"

    73. "Think up yourself."

    Target. To form the ability to use the same object as a substitute.

    Game progress. The teacher (or the leader) suggests that each child choose one object (cube, leaf, cone, etc.) and dream up: what do the objects look like?

    74. "WHAT IS IT?"

    Target. To teach children to create images in their imagination based on the characteristic features of objects, to notice the unusual in the most ordinary things; develop fantasy.

    Game progress. Children stand in a circle, the teacher stands in the center of the circle. He puts the object (or objects) and invites the guys to think what it looks like. Then the teacher throws the ball to one of the children. This child must answer, the rest of the children complete his answer.

    75. "MAKE NO MISTAKES!"

    Target. Develop speed of thinking; to consolidate knowledge of what children do at different times of the day.

    Game progress. The teacher names different parts of the day (or the actions of children). Children should answer in one word: “ Let's have breakfast" or " We wash ourselves” (or name part of the day).

    76. "HOW ITEMS?"

    Target. Teach children subject count; develop quantitative representations, the ability to understand and name numerals.

    Game progress. Find and name identical objects ( two three...), and then those that meet one at a time. The task can be changed: find as many identical objects as possible.

    77. "WHAT HAPPENS?"

    Target

    Game progress.

    What is wide? ( River, ribbon, road, street).

    78. "JOURNEY"

    Target. Teach children to find their way by landmarks.

    Game progress. The teacher chooses one or two leaders who, according to noticeable landmarks ( trees, shrubs, flower beds, buildings) determine the path. According to it, all children must come to a hidden toy.

    79. "COATS".

    Target. Develop quantitative concepts.

    Game progress. Children stand in a circle. The teacher explains the rules of the game: “I will count to 5, and as soon as I say the word “five”, everyone should clap their hands. When pronouncing other numbers, you do not need to clap. Children, together with the teacher, count in order, at the same time bringing their palms together, but not clapping them. The teacher plays the game correctly 2-3 times, then starts making mistakes: when pronouncing the number 3 or some other ( but not 5) he quickly spreads and joins his hands, as if he wants to clap. Children who repeated the movement and clapped their hands take a step out of the circle and continue to play around the circle.

    80. "FIND AN OBJECT OF THE SAME SHAPE."

    Target. Clarify children's ideas about the shape of objects.

    Game progress. The teacher raises the circle drawing, and the children should name as many objects of this shape as possible.

    81. "WHO AM I?"

    Target. Learn to name the specified plant.

    Game progress. The teacher points to a plant. The one who first names the plant and its shape ( tree, shrub, grass) gets a token.

    82. "GUESS WHAT'S IN THE BAG"

    Target. To teach children to describe the signs of an object, perceived by touch.

    Game progress. The teacher puts in a bag natural material: pebbles, twigs, nuts, acorns. The child must identify the object by touch and talk about it without taking it out of the bag. The rest of the children must identify the item from the description.

    83. "WHAT IS LIKE WHAT"

    Target. Develop imagination, counting skills; to consolidate ideas about artificial objects (for children we call them objects of "non-nature") and geometric shapes.

    Game progress. The teacher calls the object “non-nature” to the children, and the children must guess what geometric figure it looks like.

    FORMATION OF A COMPLETE PICTURE OF THE WORLD

    84. "EARTH, WATER, FIRE."

    Target. To consolidate the knowledge of children about the inhabitants of various elements.

    Game progress. The players stand in a circle, in the middle - the leader. He throws the ball to the child, while saying one of four words: earth, water, fire, air. If the host says, for example, Earth, the one who caught the ball must quickly name the animal that lives in this environment; at the word " the fire» - drop the ball. The one who makes a mistake is out of the game.

    85. "And I."

    Target. Develop intelligence, endurance, a sense of humor.

    Game progress. The teacher says that he will tell a story. During the pause, the children should say: "And I" - if the words fit the meaning. If the words do not fit the meaning, then nothing needs to be said. For example:

    I go one day to the river ... (and I).

    I tear flowers and berries ... (and I).

    86. "WHAT HAPPENS?"

    Target. Learn to classify objects by color, shape, quality, material; compare, contrast, select names that fit the definition.

    Game progress. The teacher asks: “Tell me, what is green?” (Cucumber, crocodile, leaf, apple, dress, tree).

    What is wide? ( River, ribbon, road, street).

    For each correct word, the child receives a token. The child with the most words wins.

    87. "WHAT'S CHANGED?" (fun game).

    Target. Develop observation skills in children.

    Game progress. The driver closes his eyes and turns away from the children. Three children at this time change something in their appearance: they unbutton a button, remove a hairpin, change their shoes. Then the driver opens his eyes, and he is offered to find changes in the appearance of the guys.

    88. FIND WHAT I WILL DESCRIB.

    Target. Teach children to find a plant by description.

    Game progress. The teacher describes the plant, calling it the most characteristics. The first person to guess and name the plant gets a token.

    89. "Unusual Blind Man's Bluff" (fun game)

    Target. Develop observation.

    Game progress. Two players are blindfolded, the rest of the children come up to them in turn. Blindfolded players compete to see who gets to know their friends the most.

    In this case, it is allowed to use only several methods of identification: by a handshake; by whisper; by coughing; by touching the hair, ears, nose.

    Whoever recognizes the arc correctly gets a point. The player with the most points wins.

    90. CROCODILE(emotional-didactic game).

    Target. Develop dexterity, observation, attention.

    Game progress. The driver is selected ( he will be a crocodile”), which stretches its arms forward one above the other, depicting a toothy mouth. The rest of the children put their hands in the "mouth". "Crocodile" with a calm look distracts children, sings songs, stamps his feet and suddenly closes his hands - "mouth". Whoever gets caught becomes a "crocodile".

    91. "WHO ARE YOU?"

    Target. Develop auditory attention, speed of reaction.

    Game progress. The teacher comes up with a story in which all the children get roles. Children become in a circle, the teacher begins the story. At the mention of the character, the child should stand up and bow. Children should be very attentive and follow not only their role. But also for the roles of neighbors. The child who did not hear about his role and did not get up leaves the game.

    92. "WHO (WHAT) FLYING?

    Target. To consolidate children's knowledge about animals and birds.

    Game progress. Children stand in a circle. The selected child names some object or animal, raises both hands up and says: "Flies." If an object that flies is named, all children raise both hands up and say: “Flying”. If not, the children do not raise their hands. If one of the children makes a mistake, he leaves the game.

    93. "GUESS IT!"

    Target. To teach to describe an object without looking at it, highlighting essential features in it, to recognize an object by description.

    Game progress. At the signal of the teacher, the child who received the chip gets up and gives a description of any object from memory, then passes the chip to the one who will guess the object. Having guessed, the child describes his object and passes the chip to the next child, etc.

    94. "WHO KNOWS MORE?"

    Target. Develop memory, resourcefulness, ingenuity.

    Game progress. The teacher says: “I have a glass in my hands. Who's to say what it can be used for?" Whoever names the most actions wins.

    95. "WHO NEED WHAT".

    Target. Exercise children in the classification of objects; to develop the ability to name objects necessary for people of a certain profession.

    Game progress. The teacher says: “Let's remember what people of different professions need to work. I will name the profession, and you will say what a person of this profession needs to work. In the second part of the game, the teacher names the object, and the children say what profession it can be useful for.

    96. "REPEAT ONE AFTER ANOTHER."

    Target. Develop memory, attention.

    Game progress. The player names any insect, animal, bird, for example, a beetle. The second repeats the named word and adds his own (beetle, mosquito…) etc. The one who makes a mistake is out of the game.

    97. "DO YOU REMEMBER THESE VERSES?"

    Target. Develop memory, attention, sense of rhyme.

    Game progress. The teacher reads excerpts from poems, and the children should say the missing words, for example:

    Where did the sparrow eat?

    At the zoo at… (animals).

    You don't stand too close:

    I'm a tiger cub, not...( pussy).

    wind across the sea ... (walks)

    And the boat... pushes).

    98. "FLY - DOES NOT FLY".

    Target. Develop auditory attention; cultivate endurance.

    Game progress. Children stand in a circle, the teacher is in the middle. He names an object and throws the ball. If the object flies, then the child to whom the ball flies must catch it, if not, throw it away with his hands. Whoever makes a mistake goes out of the circle and misses one move.

    on environmental education

    for preschoolers.

    Didactic games of ecological content help to see the integrity of an individual organism and ecosystem, to realize the uniqueness of each object of nature, to understand that unreasonable human intervention can lead to irreversible processes in nature. Games bring a lot of joy to children and contribute to their all-round development. In the process of games, knowledge about the world around is formed, cognitive interests, love for nature, careful and caring attitude towards it, as well as ecologically expedient behavior in nature are brought up. They broaden the horizons of children, create favorable conditions for solving the problems of sensory education. Games contribute to the development of observation and curiosity in children, inquisitiveness, arouse their interest in objects of nature. Didactic games develop intellectual skills: plan actions, distribute them over time and between game participants, and evaluate results.

    I recommend that this card index be included in the program in the direction of "Cognitive Development" (Introduction to the Natural World) for 2015-2016 and use it in the daily routine for seniors and preparatory groups for the environmental education of preschoolers.

    1

    Theme: "Guess and draw"

    Purpose: To develop fine motor skills and voluntary thinking.

    Didactic material: Sticks for drawing on snow or sand (depending on the season)

    Methodology: The teacher reads a poetic text, the children draw answers with sticks in the snow or sand. Whoever lets slip is out of the game.

    2

    Topic: "Whose seeds?"

    Purpose: To exercise children in the differentiation of vegetables, fruits and their seeds. Develop memory, concentration, observation.

    Didactic material: cards of vegetables, fruits, fruit trees; plate with different seeds.

    Methodology: Children take a set of seeds and put them on a card of the corresponding fruit or vegetable.

    3

    Topic: "Children from which branch?"

    Purpose: Differentiate the distinctive features of trees.

    Didactic material: cards with the image of leaves of a mountain ash tree, birch, aspen, willow, etc.; tree cards.

    Methodology: Chairs are placed on the veranda at some distance from each other. On them are placed cards with the image of a tree. Children are given cards with the image of leaves. On the command “one, two, three, run a leaf to a tree,” the children scatter to their places, then the cards change.

    4

    Topic: "What insect, name it?"

    Purpose: To form the concept of "insect" in children. Recognize and name representatives of insects: fly, butterfly, dragonfly, ladybug, bee, bug, grasshopper ...

    Didactic material: Cut pictures of insects.

    Methodology: Children must quickly collect a picture, name an insect. If someone finds it difficult, you can use riddles:

    She is sweeter than all the bugs

    Her back is red.

    And circles on it

    Black dots.

    (Ladybug)

    She has 4 wings

    The body is thin, like an arrow,

    And big, big eyes

    They call her…

    (Dragonfly)

    Drinks the juice of fragrant flowers.

    Gives us both wax and honey.

    She is sweet to all people,

    And her name is...

    (Bee)

    I don't buzz when I sit

    I don't buzz when I walk.

    If I spin in the air

    I'm going to have a good time here.

    (Bug)

    We'll spread our wings

    Nice pattern on them.

    We are spinning and fluttering -

    What space all around!

    (Butterfly)

    5

    Theme: "Find the same flower"

    Purpose: To exercise children in finding objects similar to the image in the picture. To cultivate attentiveness, concentration, to form the speech of children.

    Didactic material: real indoor flowers, corresponding cards to them.

    Methodology: Children are given cards with the image of indoor flowers, they must find the same in the group, show and, if possible, name.

    6

    Topic: "Who sings?"

    Purpose: To form the articulation of speech. Practice correct onomatopoeia for birds. To consolidate children's knowledge about the characteristics of birds.

    Didactic material: Audio recording of birds singing. Bird cards

    Methodology: An audio recording of birds singing sounds. Children must guess and find a card with a picture of a bird.

    7

    Theme: "Guess the spring flower"

    Goal: Listen to riddles to the end, cultivate attentiveness. Act on the teacher's signal. Develop speech and logical thinking.

    Didactic material: Poems of a riddle about spring flowers. Subject pictures with the image of flowers.

    Methodology: The teacher reads the riddles, and the children, according to the answers, find the corresponding flower and name it.

    On a spring sunny day

    Golden blossomed flower.

    On a high thin leg

    He dozed all along the path.

    (Dandelion)

    Spring comes with affection and with its fairy tale,

    Wave the magic wand

    And the first flower from under the snow will bloom

    (Snowdrop)

    May, warm and soon summer. Everything and everyone is dressed in green. Like a fiery fountain - Opens up...

    (Tulip)

    It blooms in May,

    You will find him in the shadow of the forest:

    On a stalk, like beads, hardly

    Fragrant flowers hang.

    (Lily of the valley)

    8

    Topic: "What do we take in the basket?"

    Purpose: to consolidate in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest. Learn to distinguish fruits according to where they are grown. To form an idea of ​​the role of people in conservation of nature.

    Didactic material: Medallions with the image of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.

    Methodology: Some children have medallions depicting various gifts of nature. Others have medallions in the form of baskets. Children - fruits disperse around the room to cheerful music, with movements and facial expressions depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc. Children - baskets should pick up fruits in both hands. Prerequisite: each child must bring fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.

    9

    Topic: "Tops - roots"

    Purpose: To teach children to make a whole from parts.

    Didactic material: two hoops, pictures of vegetables.

    Methodology:

    Option 1. Two hoops are taken: red, blue. Lay them so that the hoops intersect. In a red hoop, you need to put vegetables that have roots for food, and in a blue hoop, those that use tops.

    The child comes to the table, chooses a vegetable, shows it to the children and puts it in the right circle, explaining why he put the vegetable there. (in the area where the hoops intersect, there should be vegetables that use both tops and roots: onions, parsley, etc.

    Option 2. Tops and roots of plants - vegetables are on the table. Children are divided into two groups: tops and roots. Children of the first group take tops, the second - roots. At the signal, everyone runs in all directions. To the signal "One, two, three - find your pair!"

    10

    Theme: "Air, earth, water"

    Purpose: To consolidate children's knowledge about objects of nature. Develop auditory attention, thinking, ingenuity.

    Didactic material: Ball.

    Methodology:

    Option 1. The teacher throws the ball to the child and calls the object of nature, for example, "magpie". The child must answer "air" and throw the ball back. To the word "dolphin" the child answers "water", to the word "wolf" - "earth", etc.

    Option 2. The teacher calls the word "air" the child who caught the ball should name the bird. On the word "earth" - an animal that lives on earth; to the word "water" - an inhabitant of rivers, seas, lakes and oceans.

    11

    Topic: "Guess what's in the bag?"

    Purpose: To teach children to describe objects perceived by touch and guess them by their characteristic features.

    Didactic material: Vegetables and fruits of characteristic shape and different density: onion, beetroot, tomato, plum, apple, pear, etc.

    Methodology: You need to play according to the type of game "Wonderful bag". Children grope for an object in a bag, before taking it out, it is necessary to name its characteristic features.

    12

    Topic: "Nature and Man"

    Purpose: To consolidate and systematize the knowledge of children about what a person has created and what nature gives a person.

    Didactic material: Ball.

    Methodology: The teacher conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by people's hands or exist in nature, and people use them; for example, wood, coal, oil, gas exist in nature, and man creates houses and factories.

    "What is man made"? the teacher asks and throws the ball.

    "What is created by nature"? the teacher asks and throws the ball.

    Children catch the ball and answer the question. Those who cannot remember miss their turn.

    13

    Topic: "Choose what you want"

    Purpose: To consolidate knowledge about nature. Develop thinking, cognitive activity.

    Didactic material: Subject pictures.

    Methodology: Subject pictures are scattered on the table. The teacher names some property or feature, and the children must choose as many items as possible that have this property.

    For example: "green" - these can be pictures of a leaf, cucumber, grasshopper cabbage. Or: “wet” - water, dew, cloud, fog, hoarfrost, etc.

    14

    Topic: "Where are the snowflakes?"

    Purpose: To consolidate knowledge about the various states of water. Develop memory, cognitive activity.

    Didactic material: cards depicting various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

    Methodology:

    Option 1.Children walk in a round dance around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

    While moving in a circle, the words are pronounced:

    Here comes the summer.

    The sun shone brighter.

    It got hotter to bake

    Where can we find a snowflake?

    With last word everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:

    Finally, winter has come:

    Cold, blizzard, cold.

    Come out for a walk.

    Where can we find a snowflake?

    The desired pictures are selected again and the choice is explained, etc.

    Option 2.There are 4 hoops depicting the four seasons. Children should place their cards in hoops, explaining their choice. Some cards may correspond to several seasons.

    The conclusion is drawn from the answers to the questions:

    At what time of the year can water in nature be in a solid state?

    (Winter, early spring, late autumn).

    15

    Theme: "Birds Have Arrived"

    Purpose: To clarify the idea of ​​\u200b\u200bbirds.

    Didactic material: Poem about birds.

    Methodology: The teacher calls only the birds, but if he suddenly makes a mistake, then the children should stomp or clap.

    For example. Birds arrived: pigeons, tits, flies and swifts.

    Children stomp -

    What is wrong? (flies)

    And who are the flies? (insects)

    Birds arrived: pigeons, tits, storks, crows, jackdaws, pasta.

    Children stomp.

    Birds flew in: pigeons, martens ...

    Children stomp. Game continues.

    The birds have arrived:

    pigeon tits,

    Jackdaws and swifts,

    Lapwings, swifts,

    storks, cuckoos,

    Even owls are splyushki,

    Swans, starlings.

    All of you are great.

    Bottom line: the teacher, together with the children, specifies migratory and wintering birds.

    16

    Topic: When does it happen?

    Purpose: To teach children to distinguish the signs of the seasons. With the help of a poetic word, show the beauty of the different seasons, the variety of seasonal phenomena and people's activities.

    Didactic material: For each child, pictures with landscapes of spring, summer, autumn and winter, poems for the seasons.

    Methodology: The teacher reads a poem, and the children show a picture depicting the season that the poem refers to.

    Spring.

    In the clearing, by the path, blades of grass make their way.

    A stream runs from the hillock, and snow lies under the tree.

    Summer.

    And light and wide

    Our quiet river.

    Let's go swimming, splashing with fish ...

    Autumn.

    Withers and turns yellow, grass in the meadows,

    Only the winter turns green in the fields.

    A cloud covers the sky, the sun does not shine,

    The wind howls in the field

    The rain is drizzling.

    Winter.

    Under blue skies

    splendid carpets,

    Shining in the sun, the snow lies;

    The transparent forest alone turns black,

    And the spruce turns green through the frost,

    And the river under the ice glitters.

    17

    Topic: "Animals, birds, fish"

    Purpose: To consolidate the skill, classify animals, birds, fish.

    Didactic material: Ball.

    Methodology:

    Option 1: Children stand in a circle. One of the players picks up an object and passes it to the neighbor on the right, saying: “Here is a bird. What kind of bird?

    The neighbor accepts the item and quickly answers (the name of any bird).

    Then he passes the thing to another child, with the same question. The object is passed around in a circle until the stock of knowledge of the participants in the game is exhausted.

    They also play, naming fish, animals. (it is impossible to name the same bird, fish, animal).

    Option 2: The teacher throws the ball to the child and says the word "bird". The child who caught the ball must pick up a specific concept, for example, "sparrow", and throw the ball back. The next child should name the bird, but not repeat. Similarly, a game is played with the words "animals" and "fish".

    18

    Topic: "Guess what grows where"

    Purpose: Clarify children's knowledge of the names and places where plants grow; develop attention, intelligence, memory.

    Didactic material: Ball.

    Methodology: Children sit on chairs or stand in a circle. The teacher or child throws a ball to one of the children, while naming the place where this plant grows: garden, vegetable garden, meadow, field, forest.

    19

    Theme: "Fold the animal"

    Purpose: To consolidate the knowledge of children about pets. Learn to describe according to the most typical features.

    Didactic material: pictures depicting different animals (each in two copies).

    Methodology: one copy of the pictures is whole, and the second is cut into four parts. Children look at whole pictures, then they must put together an image of an animal from the cut parts, but without a sample.

    20

    Topic: What is made of what?

    Purpose: To teach children to identify the material from which an object is made.

    Didactic material: wooden cube, aluminum bowl, glass jar, metal bell, key, etc.

    Methodology: Children take out different objects from the bag and name them, indicating what each object is made of.

    21

    Topic: "Guess - ka"

    Purpose: To develop the ability of children to guess riddles, to correlate the verbal image with the image in the picture; clarify children's knowledge about berries.

    Didactic material: pictures for each child with the image of berries. Book of riddles.

    Methodology: On the table in front of each child are pictures of the answer. The teacher makes a riddle, the children look for and raise a guessing picture.

    22

    Topic: "Edible - inedible"

    Purpose: To consolidate knowledge about edible and inedible mushrooms.

    Didactic material: Basket, subject pictures depicting edible and inedible mushrooms.

    Methodology: On the table in front of each child are pictures of the answer. The teacher makes a riddle about mushrooms, the children look for and put a guessing picture edible mushroom in a basket

    23

    Theme: "Find your stone"

    Purpose: To develop tactile sensations, attention, memory.

    Didactic material: Collection of stones.

    Methodology: Each child chooses the stone he likes most from the collection (if this game is played on the street, then he finds it), carefully examines, remembers the color, touches the surface. Then all the stones are stacked in one pile and mixed. The task is to find your stone.

    24

    Theme: "Flower shop"

    Purpose: To consolidate the ability to distinguish colors, name them quickly, find the right flower among others. Teach children to group plants by color, make beautiful bouquets.

    Didactic material: petals, color pictures.

    Methodology:

    Option 1. On the table is a tray with multi-colored petals of various shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals both in color and in shape.

    Option 2. Children are divided into sellers and buyers. The buyer must describe the flower he has chosen in such a way that the seller immediately guesses which flower he is talking about.

    Option 3. From flowers, children independently make three bouquets: spring, summer, autumn. You can use poems about flowers.

    25

    Theme: "The Fourth Extra"

    Purpose: To consolidate children's knowledge of insects.

    Didactic material: No.

    Methodology: The teacher calls four words, the children should name the extra word:

    Option 1:

    1) hare, hedgehog, fox, bumblebee;

    2) wagtail, spider, starling, magpie;

    3) butterfly, dragonfly, raccoon, bee;

    4) grasshopper, ladybug, sparrow, cockchafer;

    5) bee, dragonfly, raccoon, bee;

    6) grasshopper, ladybug, sparrow, mosquito;

    7) cockroach, fly, bee, Maybug;

    8) dragonfly, grasshopper, bee, ladybug;

    9) frog, mosquito, beetle, butterfly; 10) dragonfly, moth, bumblebee, sparrow.

    Option 2:The teacher reads the words, and the children should think which ones are suitable for the ant (bumblebee ... bee ... cockroach).

    Vocabulary:anthill, green, flitting, honey, evasive, industrious, red back, belt, annoying, beehive, hairy, ringing, river, chirping, cobweb, apartment, aphids, pest, “flying flower”, honeycomb, buzzing, needles, “champion jumping", motley-winged, big eyes, red-whiskered, striped, swarm, nectar, pollen, caterpillar, protective coloration, frightening coloration.

    26

    Topic: "Place the planets correctly"

    Purpose: To consolidate knowledge about the main planets.

    Didactic material: Belt with sewn rays - ribbons of different lengths (9 pieces). Planet hats.

    It's so hot on this planet

    It's dangerous to be there, my friends.

    What is our hottest planet, where is it located? (Mercury, because it is closest to the sun).

    And this planet was bound by a terrible cold,

    The heat of the sun did not reach her.

    What is this planet? (Pluto, because it is farthest from the sun and the smallest of all the planets).

    The child in the Pluto hat takes the longest ribbon number 9.

    And this planet is dear to all of us.

    The planet gave us life ... (all: Earth)

    In what orbit does the planet Earth rotate? Where is our planet from the sun? (On the 3rd).

    A child in a cap "Earth" takes on ribbon No. 3.

    Two planets are close to planet Earth.

    My friend, name them soon. (Venus and Mars).

    Children in Venus and Mars hats occupy the 2nd and 4th orbits, respectively.

    And this planet is proud of itself Because it is considered the largest.

    What is this planet? What orbit is it in? (Jupiter, orbit #5).

    The child in the Jupiter hat takes place number 5.

    The planet is surrounded by rings

    And that made her different from everyone else. (Saturn)

    Child - "Saturn" occupies orbit number 6.

    What are green planets? (Uranus)

    A child wearing a matching Neptune hat occupies orbit #8.

    All the children took their places and begin to revolve around the "Sun".

    The round dance of the planets is spinning.

    Each has its own size and color.

    For each path is defined,

    But only on Earth the world is inhabited by life.

    27

    Topic: Who eats what?

    Purpose: To consolidate children's knowledge of what animals eat. Develop curiosity.

    Didactic material: Pouch.

    Methodology: The bag contains: honey, nuts, cheese, millet, apple, carrot, etc.

    Children get food for animals, guess who it is for, who eats what.

    28

    Topic: "Useful - not useful"

    Purpose: To consolidate the concepts of useful and harmful products.

    Didactic material: Cards with the image of products.

    Methodology: Put what is useful on one table, what is not useful on the other.

    Useful: hercules, kefir, onions, carrots, apples, cabbage, sunflower oil, pears, etc.

    Unhealthy: chips, fatty meats, chocolates, cakes, fanta, etc.

    29

    Purpose: To consolidate the knowledge of medicinal plants.

    Didactic material: Cards with plants.

    Methodology: The teacher takes plants from the basket and shows them to the children, clarifies the rules of the game: here they lie medicinal plants. I will show you some plant, and you have to tell everything you know about it. Name the place where it grows (swamp, meadow, ravine).

    For example, chamomile (flowers) is harvested in summer, plantain (only leaves without legs are harvested) in spring and early summer, nettles - in spring, when it just grows (2-3 children's stories).

    30

    Topic: What kind of animal am I?

    Purpose: To consolidate knowledge about the animals of Africa. Develop fantasy.

    Didactic material: No.

    Methodology:

    Option 1:The game involves a group of guys, the number of players is not limited. The group has a leader. One of the players retires a short distance, turns away and waits until he is invited. A group of guys are conferring among themselves about the beast, i.e. what kind of beast would they be.

    Option 2:You need to answer questions from the leader. So, the beast is guessed, the participant is invited, the game begins.

    The participant asks questions to a group of players, for example: is the beast small? can crawl? jump? does he have fluffy fur? etc.

    The guys, in turn, answer the leader “yes” or “no.” This continues until the player guesses the beast.

    31

    Topic: "Name the plant"

    Purpose: To clarify knowledge about indoor plants.

    Methodology: The teacher suggests naming the plants (third from the right or fourth from the left, etc.). Then the game condition changes (“Where is the balsam?” etc.)

    The teacher draws the attention of the children to the fact that the plants have different stems.

    Name plants with straight stems, with curly stems, without a stem. How should you take care of them? How else do plants differ from each other?

    What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?

    32

    Topic: "Who lives where"

    Purpose: To consolidate knowledge about animals and their habitats.

    Didactic material: Cards "Animals", "Habitats".

    Methodology: The educator has pictures depicting animals, and the children have pictures of the habitats of various animals (burrow, lair, river, hollow, nest, etc.). The teacher shows a picture of an animal. The child must determine where it lives, and if it matches his picture, “settle” at home by showing the card to the teacher.

    33

    Theme: "Flies, swims, runs, jumps"

    Purpose: To consolidate knowledge about wildlife objects.

    Didactic material: Pictures depicting different animals.

    Methodology:

    Option 1: The teacher shows or names an object of wildlife to the children. Children should depict the way this object moves. For example: at the word “bunny”, children begin to run (or jump) in place; at the word "crucian" - they imitate a swimming fish; at the word "sparrow" - depict the flight of a bird.

    Option 2: Children classify pictures - flying, running, jumping, swimming.

    34

    Theme: "Take care of nature"

    Purpose: To consolidate knowledge about the protection of natural objects.

    Didactic material: Cards with objects of living and inanimate nature.

    Methodology: On a table or a type-setting canvas, pictures depicting plants, birds, animals, humans, the sun, water, etc. The teacher removes one of the pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: he removes a bird - what will happen to the rest of the animals, to a person, to plants, etc.

    35

    Topic: “What would happen if they disappeared from the forest ...”

    Purpose: To consolidate knowledge about the relationship in nature.

    Didactic material: Cards with wildlife objects.

    Methodology: The teacher suggests removing insects from the forest:

    - What would happen to the rest of the inhabitants? What if the birds disappeared? What if the berries were gone? What if there were no mushrooms? What if the hares left the forest?

    It turns out that it was not by chance that the forest gathered its inhabitants together. All forest plants and animals are connected to each other. They cannot do without each other.

    36

    Topic: "Droplets walk in a circle"

    Purpose: To consolidate knowledge about the water cycle in nature.

    Didactic material: Accompanying text for the game.

    Methodology: To do this, you need to turn into small raindrops. (Music resembling rain sounds) the teacher says magic words and the game starts.

    The teacher says that she is Cloud's mother, and the guys are her little children, it's time for them to hit the road. (Music.) Droplets jump, scatter, dance. Mama Cloud shows them what to do.

    Droplets flew to the ground ... Let's jump, play. They got bored of jumping alone. They gathered together and flowed in little cheerful streams. (The droplets will make a stream, holding hands.) The streams met and became a big river. (Streams are connected in one chain.) Droplets float in a large river, travel. The river flowed and flowed and fell into the ocean (children reorganize into a round dance and move in a circle). Droplets swam and swam in the ocean, and then they remembered that their mother cloud ordered them to return home. And just then the sun came up. The droplets became light, stretched up (crouched droplets rise and stretch their arms up). They evaporated under the rays of the sun, returned to their mother Cloud. Well done, droplets, they behaved well, they didn’t climb into the collars of passers-by, they didn’t splash. Now stay with your mom, she misses you.

    37

    Subject: "I know"

    Purpose: To consolidate knowledge about nature. Develop curiosity.

    Didactic material: No.

    Methodology: Children stand in a circle, in the center - a teacher with a ball. The teacher throws a ball to the child and names a class of natural objects (animals, birds, fish, plants, trees, flowers). The child who caught the ball says: “I know five names of animals” and lists (for example, elk, fox, wolf, hare, deer) and returns the ball to the teacher.

    Similarly, other classes of objects of nature are called.

    38

    Topic: "Recognize the bird by its silhouette"

    Purpose: To consolidate knowledge about wintering and migratory birds, to exercise the ability to recognize birds by silhouette.

    Didactic material: Pictures with silhouettes of birds.

    Methodology: Children are offered silhouettes of birds. Children guess the birds and name the migratory or wintering bird.

    39

    Topic: "Living - non-living"

    Purpose: To consolidate knowledge about animate and inanimate nature.

    Didactic material: You can use the pictures "Living and inanimate nature."

    Methodology: The teacher calls objects of living and inanimate nature. If this is an object of wildlife, the children wave their hands, if it is an object of inanimate nature, they squat.

    40

    Topic: "Which plant is gone?"

    Purpose: Exercise children in the name of indoor plants.

    Didactic material: Indoor plants.

    Methodology: Four or five plants are placed on the table. Children remember them. The teacher invites the children to close their eyes and removes one of the plants. Children open their eyes and remember which plant was still standing. The game is played 4-5 times. You can increase the number of plants on the table each time.

    41

    Topic: "Where does it ripen?"

    Purpose: To learn to use knowledge about plants, to compare the fruits of a tree with its leaves.

    Didactic material: Flannelgraph, branches, fruits, leaves of plants.

    Methodology: Two branches are laid out on the flannelograph: on one - the fruits and leaves of one plant (apple tree), on the other - the fruits and leaves of different plants. (for example, gooseberry leaves, and pear fruits) The teacher asks the question: “Which fruits will ripen and which will not?” children correct the mistakes made in drawing up the drawing.

    42

    Topic: "Guess what's in your hand?"

    Purpose: Exercise children in the name of fruits.

    Didactic material: Models of fruits.

    Methodology: Children stand, lined up in a circle, hands are held behind their backs. The teacher lays out models of fruit in the hands of the children. Then he shows one of the fruits. Children who have identified the same fruit in themselves, on a signal, run up to the teacher. It is impossible to look at what lies in the hand, the object must be recognized by touch.

    43

    Topic: "Fairy tale game" Fruits and vegetables "

    Purpose: To deepen knowledge about vegetables.

    Didactic material: Pictures depicting vegetables.

    Methodology: The teacher says: - One day I decided to assemble a tomato army of vegetables. Peas, cabbage, cucumber, carrots, beets, onions, potatoes, turnips came to her. (The teacher alternately puts pictures depicting these vegetables on the stand) And the tomato told them: “There were a lot of people who wanted it, so I put this condition: first of all, only those vegetables will go to my army, in the name of which the same sounds are heard as in mine poommiidoorr." - What do you think, children, what vegetables responded to his call? Children name, highlighting the necessary sounds with their voices: gorrooh, morrkoov, karrtoofel, turnip, cucumber, and explain that these words have the sounds p, p, as in the word tomato. The teacher moves pictures of the named vegetables on the stand closer to the tomato. Conducts tomato various workouts with peas, carrots, potatoes, turnips. Good for them! And the rest of the vegetables were sad: the sounds that make up their names do not fit the sounds of the tomato, and they decided to ask the tomato to change the condition. Tomato agreed: “Be your way! Come now, those whose name has as many parts as mine. - What do you think, children, who has responded now? Together it turns out how many parts are in the word tomato and in the name of the remaining vegetables. Each respondent explains in detail that the words tomato and, for example, cabbage have the same number of syllables. Pictures depicting these plants also move towards the tomato. - But even more saddened were onions and beets. Why do you think kids? Children explain that the number of parts in the name is not the same as that of a tomato, and the sounds do not match. - How to help them. Guys? What new condition could the tomato offer them so that these vegetables would also enter his army? The teacher should lead the children to formulate such conditions themselves: “Let those vegetables come in whose name the stress is in the first part” or “We accept into the army those whose names contain the same sounds (onions, beets)”. To do this, he can invite children to listen and compare where the stress is in the remaining words - the names of vegetables, compare their sound composition. - All vegetables became warriors, and there were no more sorrows! - concludes the educator

    44

    Topic: "Distribute the fruits by color"

    Purpose: To form knowledge about vegetables and fruits. Teach children to classify objects.

    Didactic material: Game character Winnie the Pooh, models of vegetables and fruits.

    Methodology:

    Option 1 Sort fruits by color. The teacher invites the children to distribute the fruits by color: put fruits with a red tint on one dish, yellow on the other, and green on the third. The game character (for example, Winnie the Pooh) also participates in this and makes mistakes: for example, he puts a yellow pear with green fruits. The teacher and the children kindly and delicately point out the mistake of the bear cub, name the shades of color: light green (cabbage), bright red (tomato), etc.

    Option 2 "Distribute the fruits according to shape and taste" The teacher offers the children to lay out the fruits differently, in shape: round - on one dish, oblong - on another. After clarification, he gives the children the third task: distribute the fruits to taste - put sweet fruits on one dish, unsweetened fruits on the other. Winnie the Pooh rejoices - he loves everything sweet. When the distribution is over, he puts a dish with sweet fruits to himself: “I really love honey and everything sweet!” “Winnie the Pooh, is it good to take all the most delicious for yourself? - says the teacher. Children also love sweet fruits and vegetables. Go wash your hands, and I will cut fruits and vegetables and treat everyone.”

    45

    Topic: "Medicinal plants"

    Purpose: To form knowledge about medicinal plants.

    Didactic material: Cards "Habitat of plants (meadow, field, garden, swamp, ravine)", "Medicinal plants", basket.

    Methodology: The teacher takes plants from the basket and shows them to the children. Clarifies the rules of the game: here are medicinal plants. I will show you some plant, and you have to tell everything you know about it. Name the place where it grows. And our guest.

    Preview:

    the Russian Federation

    Khanty-Mansiysk autonomous region– Yugra

    Soviet

    Municipal Autonomous Preschool Educational Institution

    "Kindergarten" Firefly "Soviet"

    Meadow food chain game

    Target: To consolidate children's knowledge of food connections in the meadow.

    Rules of the game: Children are given cards with silhouettes of the inhabitants of the meadow. Children lay out who eats whom.

    plants - caterpillar - bird

    cereal grasses - rodents - snakes

    cereal grasses - mouse - birds of prey

    grass - grasshopper - meadow birds

    insects and their larvae - mole - birds of prey

    aphid - ladybug - partridge - birds of prey

    herbs (clover) - bumblebee

    The game "Food chains of the reservoir"

    Target: To consolidate the knowledge of children about the food chains of the reservoir.

    Rules of the game: The teacher offers silhouettes of the inhabitants of the reservoir and asks the children to lay out who needs whom for food. Children lay out cards:

    mosquito - frog - heron

    worm - fish - seagull

    algae - snail - cancer

    duckweed - fry - predatory fish

    Game "Food chains in the forest"

    Target: To consolidate children's knowledge of food chains in the forest.

    Rules of the game: The teacher distributes cards with the image of plants and animals and offers to lay out food chains:

    plants - caterpillar - birds

    plants - mouse - owl

    plants - hare - fox

    insects - hedgehogs

    mushrooms - squirrels - martens

    forest cereals - elk - bear

    young shoots - elk - bear

    The game “What can’t you go to the forest with?”

    Target: Clarification and consolidation of the rules of conduct in the forest.

    Rules of the game: The teacher puts on the table objects or illustrations depicting a gun, an ax, a net, a tape recorder, matches, a bicycle ... The children explain why these objects cannot be taken into the forest.

    What do we take in the basket?

    Target: to consolidate in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest.

    Learn to distinguish fruits according to where they are grown.

    To form an idea of ​​the role of people in conservation of nature.

    Materials: Pictures with the image of vegetables, fruits, cereals, melons, mushrooms, berries, as well as baskets.

    Game progress. Some children have pictures depicting various gifts of nature. Others have pictures in the form of baskets.

    Children - fruits disperse around the room to cheerful music, with movements and facial expressions depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc.

    Children - baskets should pick up fruits in both hands. Prerequisite: each child must bring fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.

    Guess what's in the bag?

    Target: to teach children to describe objects perceived by touch and guess them by their characteristic features.

    Materials: vegetables and fruits of characteristic shape and different density: onion, beetroot, tomato, plum, apple, pear, etc.

    Game progress: Do you know the game "Wonderful Pouch" ?, we will play differently today. To whom I propose to get an object out of the bag, he will not immediately pull it out, but after feeling it, he will first name its characteristic features.

    Choose the right one.

    Target: consolidate knowledge of nature. Develop thinking, cognitive activity.

    Materials: subject pictures.

    Game progress: subject pictures are scattered on the table. The teacher names some property or feature, and the children must choose as many items as possible that have this property.

    For example: "green" - these can be pictures of a leaf, cucumber, grasshopper cabbage. Or: “wet” - water, dew, cloud, fog, hoarfrost, etc.

    Where are the snowflakes?

    Target : to consolidate knowledge about the various states of water. Develop memory, cognitive activity.

    Materials: cards depicting various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

    Game progress:

    Option number 1. Children walk in a round dance around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

    While moving in a circle, the words are pronounced:

    Here comes the summer.

    The sun shone brighter.

    It got hotter to bake

    Where can we find a snowflake?

    With the last word, everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:

    Finally, winter has come:

    Cold, blizzard, cold.

    Come out for a walk.

    Where can we find a snowflake?

    Re-select the desired pictures and explain the choice.

    Option number 2. There are 4 hoops depicting the four seasons. Children should place their cards in hoops, explaining their choice. Some cards may correspond to several seasons.

    The conclusion is drawn from the answers to the questions:

    At what time of the year can water in nature be in a solid state? (Winter, early spring, late autumn).

    What branch are the kids from?

    Target: to consolidate the knowledge of children about the leaves and fruits of trees and shrubs, to teach them to select them according to their belonging to the same plant.

    Materials: leaves and fruits of trees and shrubs.

    Game progress: Children examine the leaves of trees and shrubs, name them. At the suggestion of the educator: “Children, find your branches” - the guys pick up the corresponding fruit for each leaf.

    Lay down the animal.

    Target: reinforce children's knowledge about pets. Learn to describe best typical signs.

    Materials: pictures depicting different animals. (each in two copies).

    Game progress: one copy of the pictures is whole, and the second is cut into four parts. Children look at whole pictures, then they must put together an image of an animal from the cut parts, but without a sample.

    What is made of what?

    Target: teach children to identify the material from which an object is made.

    Materials: wooden cube, aluminum bowl, glass jar, metal bell, key, etc.

    Game progress: children take out different objects from the bag and name, indicating what each object is made of.

    Guess what.

    Target: to develop the ability of children to guess riddles, to correlate the verbal image with the image in the picture; clarify children's knowledge about berries.

    Materials: pictures for each child with the image of berries. Book of riddles.

    Game progress: On the table in front of each child are pictures of the answer. The teacher makes a riddle, the children look for and raise a guessing picture.

    Edible - inedible.

    Target: to consolidate knowledge about edible and inedible mushrooms.

    Materials: basket, subject pictures depicting edible and inedible mushrooms.

    Game progress: On the table in front of each child are pictures of the answer. The teacher guesses a riddle about mushrooms, the children look for and put a picture-guide of an edible mushroom in a basket

    Flower shop.

    Target: to consolidate the ability to distinguish colors, name them quickly, find the right flower among others. Teach children to group plants by color, make beautiful bouquets.

    Materials: petals, color pictures.

    Go games: Option 1. On the table is a tray with multi-colored petals of various shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals both in color and in shape.

    Option 2. Children are divided into sellers and buyers. The buyer must describe the flower he has chosen in such a way that the seller immediately guesses which flower he is talking about.

    Option 3. From flowers, children independently make three bouquets: spring, summer, autumn. You can use poems about flowers.

    Useful - not useful.

    Target: to consolidate the concepts of useful and harmful products.

    Materials: product cards.

    Game progress: put what is useful on one table, and what is not useful on the other.

    Useful: hercules, kefir, onions, carrots, apples, cabbage, sunflower oil, pears, etc.

    Unhealthy: chips, fatty meats, chocolates, cakes, fanta, etc.

    Find out and name.

    Target: consolidate knowledge of medicinal plants.

    Game progress: the teacher takes plants from the basket and shows them to the children, clarifies the rules of the game: here are medicinal plants. I will show you some plant, and you have to tell everything you know about it. Name the place where it grows (swamp, meadow, ravine).

    For example, chamomile (flowers) is harvested in summer, plantain (only leaves without legs are harvested) in spring and early summer, nettles - in spring, when it just grows (2-3 children's stories).

    name the plant

    Target: to clarify knowledge about indoor plants.

    Game progress: the teacher suggests naming the plants (third from the right or fourth from the left, etc.). Then the game condition changes (“Where is the balsam?” etc.)

    The teacher draws the attention of the children to the fact that the plants have different stems.

    Name plants with straight stems, with curly stems, without a stem. How should you take care of them? How else do plants differ from each other?

    What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?

    Who lives where

    Target: to consolidate knowledge about animals and their habitats.

    Game progress: the educator has pictures depicting animals, and the children have pictures of the habitats of various animals (burrow, lair, river, hollow, nest, etc.). The teacher shows a picture of an animal. The child must determine where it lives, and if it matches his picture, “settle” at home by showing the card to the teacher.

    Protect nature.

    Target: consolidate knowledge about the protection of natural objects.

    Game progress: on the table or typesetting canvas, pictures depicting plants, birds, animals, humans, the sun, water, etc. The teacher removes one of the pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: he removes a bird - what will happen to the rest of the animals, to a person, to plants, etc.

    Chain.

    Target: to clarify children's knowledge about objects of animate and inanimate nature.

    Game progress: the educator in the hands of a subject picture depicting an object of living or inanimate nature. Transferring the picture, first the teacher, and then each child in a chain, names one attribute of this object, so as not to repeat. For example, a “squirrel” is an animal, wild, forest, red, fluffy, gnaws nuts, jumps from branch to branch, etc.

    "Magic Train"

    Target. To consolidate and systematize children's ideas about animals, birds, insects, amphibians.

    Material. Two trains cut out of cardboard (each train has 4 with 5 windows); two sets of cards with the image of animals.

    Game progress

    Two teams play (each with 4 children of the "guide"), who sit at separate tables. On the table in front of each team is a "train" and cards with the image of animals.

    Educator. In front of you is a train and passengers. They need to be placed on the cars (in the first - animals, in the second - birds, in the third - insects, in the fourth - amphibians) so that there is one passenger in the window.

    The first team to place the animals in the wagons correctly will be the winner.

    Similarly, this game can be played to consolidate ideas about various groups of plants (forests, gardens, meadows, orchards).

    "Zoological dining room"

    Target. To form ideas of preschoolers about the ways of feeding animals and how to group them on this basis.

    Material. For each team - a sheet of cardboard with the image of three tables (red, green, blue), a set of pictures with the image of animals (15-20 pieces).

    Game progress

    Two teams of 3-5 people play.

    Educator. As you know, birds, animals, insects eat different foods, so they are divided into herbivores, predators and omnivores. You need to seat the animals at the tables so that the predators are on the red table, the herbivores on the green table, and the omnivores on the blue table.

    The first team to place the animals correctly will be the winner.

    "Forest high-rise building"

    Target. Deepen children's knowledge about the forest as a natural community; to consolidate ideas about the "floors" (tiers) of a mixed forest.

    Material. Model depicting 4 tiers of mixed forest (soil, herbaceous, shrubby, woody); silhouette images of animals, chips.

    Game progress

    1 option . The teacher gives the children the task of settling animals on 4 tiers of a mixed forest.

    Option 2 . The educator places animals in tiers unusual for their habitat. Children must find mistakes, correct them and explain why they think so. Whoever finds the mistake first and fixes it gets a token.

    The winner is the one with the most chips at the end of the game.

    "Who Lives Nearby"

    Target. Summarize children's ideas about the forest, meadow, pond as natural communities. Concretize ideas about typical residents of various communities. Concretize ideas about typical inhabitants of various communities. To consolidate the ability to establish the simplest cause-and-effect relationships that reveal the need for the coexistence of plants and animals.

    Material. Masks (caps) of plants, mushrooms, animals of the forest, meadow, reservoir (for example, wolf, hare, squirrel, woodpecker, spruce, birch, hazel, porcini, butterfly, lark, bee, dandelion, chamomile, frog, heron, perch, egg capsule, reed) - by the number of children; hoops red, green, blue.

    Before the game, the teacher reminds that plants and animals are adapted to life in certain conditions and in close connection with each other; that some live in the water, others - near the water, in the forest or in the meadow. Forest, meadow, pond is their home. There they find food for themselves, raise offspring.

    Game progress

    Hoops of red, blue and green colors are laid out in different parts of the site. Children put on masks (hats).

    Educator. Determine who you are and where you live, grow. You will be walking around the site for a while. At the command "Occupy your houses!" the inhabitants of the forest should take their place in the green hoop, the inhabitants of the meadow in red, the inhabitants of the pond in blue.

    After the children take their places in the hoops, the teacher checks whether the task has been completed correctly: “animals” and “plants” name themselves and their habitat. Then the children change masks, the game is repeated several times.

    "Live Chains"

    Target. To expand children's ideas about natural communities, their integrity and uniqueness, about food chains.

    Material. Masks (hats) of animals and plants.

    Note. The following natural objects that form food chains can be used: oak, wild boar, wolf; aspen, hare, fox (forest); plantain, caterpillar, grasshopper, lark; chamomile, butterfly, dragonfly (meadow); algae, crucian carp, pike; water lily, snail, duck (reservoir); rye, mouse, stork (field).

    The game is based on the example of a forest community. During the preliminary conversation, the teacher clarifies the children's ideas that the forest is home to many plants and animals that are closely related to each other. Plants are food for herbivorous animals, which, in turn, feed on predators. This is how food chains are formed.

    Game progress

    Two teams play (3 children each). Children put on masks (hats): one child - plants, the second is a herbivore, the third is a predator. The game is played in several stages.

    Educator. At the command "Chain, line up!" you must line up so that a chain is formed: a plant, a herbivore, a predator. Then everyone will have to introduce themselves and explain why they took this or that place in the chain.

    The first team to line up correctly and also explain the order of formation will be the winner.

    At the second stage of the game, the children change roles; at the third stage, other objects of nature are used.

    At the final stage of the game, any object is removed from the chain. When building, children must detect its absence and tell what this can lead to.

    If children can easily cope with the performance of game tasks, the chains can be lengthened.

    Didactic game"Food Chains in the Forest"

    Purpose: To consolidate knowledge about food chains in the forest.

    Rules of the game: The teacher offers children cards with images of plants and animals and offers to lay out food chains

    Didactic game "Food chains in the meadow"

    Purpose: To consolidate children's knowledge of food connections in the meadow.

    Rules of the game: Children are given cards with the image of the inhabitants of the meadow. Children lay out who eats whom.

    Didactic game "Guess what bird?"

    Purpose: To consolidate the knowledge of children about migratory birds.

    Rules: Children are offered a set of pictures depicting various birds, from which they must choose only migratory birds.

    Nature and man.
    Target: to consolidate and systematize the knowledge of children about what man has created and what nature gives man.
    Materials: ball.
    Game progress: the teacher conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by people's hands or exist in nature, and people use them; for example, wood, coal, oil, gas exist in nature, and man creates houses and factories.
    "What is man made"? the teacher asks and throws the ball.
    "What is created by nature"? the teacher asks and throws the ball.
    Children catch the ball and answer the question. Those who cannot remember miss their turn.
    Choose the right one.
    Did. task: to consolidate knowledge about nature. Develop thinking, cognitive activity.
    Materials: subject pictures.
    Game progress: subject pictures are scattered on the table. The teacher names some property or feature, and the children must choose as many items as possible that have this property.
    For example: "green" - these can be pictures of a leaf, cucumber, grasshopper cabbage. Or: “wet” - water, dew, cloud, fog, hoarfrost, etc.
    Where are the snowflakes?
    Did. task: to consolidate knowledge about the various states of water. Develop memory, cognitive activity.
    Materials: cards depicting various water conditions: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.
    Game progress:
    Option number 1. Children walk in a round dance around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.
    While moving in a circle, the words are pronounced:
    Here comes the summer.
    The sun shone brighter.
    It got hotter to bake
    Where can we find a snowflake?
    With the last word, everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:
    Finally, winter has come:
    Cold, blizzard, cold.
    Come out for a walk.
    Where can we find a snowflake?
    Re-select the desired pictures and explain the choice.
    Option number 2. There are 4 hoops depicting the four seasons. Children should place their cards in hoops, explaining their choice. Some cards may correspond to several seasons.
    The conclusion is drawn from the answers to the questions:
    - At what time of the year, water in nature can be in a solid state? (Winter, early spring, late autumn).
    What branch are the kids from?
    Did. task: to consolidate the knowledge of children about the leaves and fruits of trees and shrubs, to teach them to select them according to their belonging to one plant.
    Materials: leaves and fruits of trees and shrubs.
    Game progress: Children examine the leaves of trees and shrubs, name them. At the suggestion of the educator: “Children, find your branches” - the guys pick up the corresponding fruit for each leaf.
    When does it happen?
    Did. task: to teach children to distinguish the signs of the seasons. With the help of a poetic word, show the beauty of the different seasons, the variety of seasonal phenomena and people's activities.
    Materials: for each child, pictures with landscapes of spring, summer, autumn and winter.
    Game progress: the teacher reads a poem, and the children show a picture depicting the season that the poem refers to.
    Spring.
    In the clearing, by the path, blades of grass make their way.
    A stream runs from the hillock, and snow lies under the tree.
    Summer.
    And light and wide
    Our quiet river.
    Let's go swimming, splashing with fish ...
    Autumn.
    Withers and turns yellow, grass in the meadows,
    Only the winter turns green in the fields.
    A cloud covers the sky, the sun does not shine,
    The wind howls in the field
    The rain is drizzling.
    Winter.
    Under blue skies
    splendid carpets,
    Shining in the sun, the snow lies;
    The transparent forest alone turns black,
    And the spruce turns green through the frost,
    And the river under the ice glitters.
    Animals, birds, fish.
    Did. task: to consolidate the skill, classify animals, birds, fish.
    Materials: ball.
    Game progress: children stand in a circle. One of the players picks up an object and passes it to the neighbor on the right, saying: “Here is a bird. What kind of bird?
    The neighbor accepts the item and quickly answers (the name of any bird).
    Then he passes the thing to another child, with the same question. The object is passed around in a circle until the stock of knowledge of the participants in the game is exhausted.
    They also play, naming fish, animals. (it is impossible to name the same bird, fish, animal).
    Lay down the animal.
    Did. task: to consolidate the knowledge of children about pets. Learn to describe according to the most typical features.
    Materials: pictures depicting different animals (each in two copies).
    Game progress: one copy of the pictures is whole, and the second is cut into four parts. Children look at whole pictures, then they must put together an image of an animal from the cut parts, but without a sample.
    What is made of what?
    Did. task: to teach children to determine the material from which the object is made.
    Materials: wooden cube, aluminum bowl, glass jar, metal bell, key, etc.
    Game progress: children take out different objects from the bag and name, indicating what each object is made of.
    Guess what.
    Did. task: to develop the ability of children to guess riddles, to correlate the verbal image with the image in the picture; clarify children's knowledge about berries.
    Materials: pictures for each child with the image of berries. Book of riddles.
    Game progress: on the table in front of each child are pictures of the answer. The teacher makes a riddle, the children look for and raise a guessing picture.
    Edible - inedible.
    Did. task: to consolidate knowledge about edible and inedible mushrooms.
    Materials: basket, subject pictures depicting edible and inedible mushrooms.
    Game progress: on the table in front of each child are pictures of the answer. The teacher guesses a riddle about mushrooms, the children look for and put a picture-guide of an edible mushroom in a basket
    Flower shop.
    Did. task: to consolidate the ability to distinguish colors, name them quickly, find the right flower among others. Teach children to group plants by color, make beautiful bouquets.
    Materials: petals, color pictures.
    Go games: Option 1. On the table is a tray with multi-colored petals of various shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals both in color and in shape.
    Option 2. Children are divided into sellers and buyers. The buyer must describe the flower he has chosen in such a way that the seller immediately guesses which flower he is talking about.
    Option 3. From flowers, children independently make three bouquets: spring, summer, autumn. You can use poems about flowers.
    A wonderful bag.
    Did. task: to consolidate knowledge in children, what animals eat. Develop curiosity.
    Materials: bag.
    Game progress: the bag contains: honey, nuts, cheese, millet, apple, carrot, etc.
    Children get food for animals, guess who it is for, who eats what.
    Useful - not useful.
    Did. task: to consolidate the concepts of useful and harmful products.
    Materials: product cards.
    Game progress: put what is useful on one table, what is not useful on the other.
    Useful: hercules, kefir, onions, carrots, apples, cabbage, sunflower oil, pears, etc.
    Unhealthy: chips, fatty meats, chocolates, cakes, fanta, etc.
    Find out and name.
    Did. task: to consolidate the knowledge of medicinal plants.
    Game progress: the teacher takes plants from the basket and shows them to the children, clarifies the rules of the game: here are medicinal plants. I will show you some plant, and you have to tell everything you know about it. Name the place where it grows (swamp, meadow, ravine).
    For example, chamomile (flowers) is harvested in summer, plantain (only leaves without legs are harvested) in spring and early summer, nettles - in spring, when it just grows (2-3 children's stories).
    name the plant
    Did. task: to clarify knowledge about indoor plants.
    Game progress: the teacher offers to name the plants (third from the right or fourth from the left, etc.). Then the game condition changes (“Where is the balsam?” etc.)
    The teacher draws the attention of the children to the fact that the plants have different stems.
    - Name plants with straight stems, with climbing, without a stem. How should you take care of them? How else do plants differ from each other?
    What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?
    Who lives where
    Did. task: to consolidate knowledge about animals and their habitats.
    Game progress: the teacher has pictures depicting animals, and the children have pictures of the habitats of various animals (burrow, lair, river, hollow, nest, etc.). The teacher shows a picture of an animal. The child must determine where it lives, and if it matches his picture, “settle” at home by showing the card to the teacher.
    Flying, swimming, running.
    Did. task: to consolidate knowledge about objects of wildlife.
    Game progress: the teacher shows or calls the children an object of wildlife. Children should depict the way this object moves. For example: at the word “bunny”, children begin to run (or jump) in place; at the word "crucian" - they imitate a swimming fish; at the word "sparrow" - depict the flight of a bird.
    Protect nature.
    Did. task: to consolidate knowledge about the protection of natural objects.
    The course of the game: on a table or a typesetting canvas, pictures depicting plants, birds, animals, a person, the sun, water, etc. The teacher removes one of the pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: he removes a bird - what will happen to the rest of the animals, to a person, to plants, etc.
    Chain.
    Did. task: to clarify children's knowledge about objects of animate and inanimate nature.
    Game progress: the teacher has in his hands a subject picture depicting an object of living or inanimate nature. Transferring the picture, first the teacher, and then each child in a chain, names one attribute of this object, so as not to repeat. For example, a “squirrel” is an animal, wild, forest, red, fluffy, gnaws nuts, jumps from branch to branch, etc.
    What would happen if they disappeared from the forest ...
    Did. task: to consolidate knowledge about the relationship in nature.
    Game progress: the teacher suggests removing insects from the forest:
    - What would happen to the rest of the inhabitants? What if the birds disappeared? What if the berries were gone? What if there were no mushrooms? What if the hares left the forest?
    It turns out that it was not by chance that the forest gathered its inhabitants together. All forest plants and animals are connected to each other. They cannot do without each other.
    Recognize the bird by its silhouette.
    Did. task: to consolidate knowledge about wintering and migratory birds, to exercise the ability to recognize birds by silhouette.
    Game progress: children are offered silhouettes of birds. Children guess the birds and name the migratory or wintering bird.
    Living is non-living.

    Didactic games

    on environmental education

    for older preschoolers.

    Didactic games of ecological content help to see the integrity of an individual organism and ecosystem, to realize the uniqueness of each object of nature, to understand that unreasonable human intervention can lead to irreversible processes in nature. Games bring a lot of joy to children and contribute to their all-round development. In the process of games, knowledge about the world around is formed, cognitive interests, love for nature, careful and caring attitude towards it, as well as ecologically expedient behavior in nature are brought up. They broaden the horizons of children, create favorable conditions for solving the problems of sensory education. Games contribute to the development of observation and curiosity in children, inquisitiveness, arouse their interest in objects of nature. Didactic games develop intellectual skills: plan actions, distribute them over time and between the participants in the game, evaluate the results.

    I recommend that this card index be included in the program in the direction of "Cognitive Development" (Introduction to the Natural World) for 2015-2016 and use it in the daily routine for senior and preparatory groups for the purpose of environmental education of preschoolers.

    №1

    Theme: "Guess and draw"

    Target: Develop fine motor skills and arbitrary thinking.

    Didactic material:Sticks for drawing on snow or sand (depending on the season)

    Methodology:The teacher reads the poetic text, the children draw the answers with sticks in the snow or sand. Whoever lets slip is out of the game.

    №2

    Topic: "Whose seeds?"

    Target: Exercise children in the differentiation of vegetables, fruits and their seeds. Develop memory, concentration, observation.

    Didactic material:cards of vegetables, fruits, fruit trees; plate with different seeds.

    Methodology:Children take a set of seeds and put them on the card of the corresponding fruit or vegetable.

    №3

    Subject: "Kids from which branch?"

    Target: Differentiate the distinguishing features of trees.

    Didactic material:cards with the image of leaves of a rowan tree, birch, aspen, willow, etc.; tree cards.

    Methodology:Chairs are placed on the veranda at some distance from each other. On them are placed cards with the image of a tree. Children are given cards with the image of leaves. On the command “one, two, three, run a leaf to a tree,” the children scatter to their places, then the cards change.

    №4

    Subject: "What insect, name it?"

    Target: To form the concept of "insect" in children. Recognize and name representatives of insects: a fly, a butterfly, a dragonfly, a ladybug, a bee, a bug, a grasshopper ...

    Didactic material:Cut pictures of insects.

    Methodology:Children must quickly collect a picture, name an insect. If someone finds it difficult, you can use riddles:

    She is sweeter than all the bugs

    Her back is red.

    And circles on it

    Black dots.

    (Ladybug)

    She has 4 wings

    The body is thin, like an arrow,

    And big, big eyes

    They call her…

    (Dragonfly)

    Drinks the juice of fragrant flowers.

    Gives us both wax and honey.

    She is sweet to all people,

    And her name is...

    (Bee)

    I don't buzz when I sit

    I don't buzz when I walk.

    If I spin in the air

    I'm going to have a good time here.

    (Bug)

    We'll spread our wings

    Nice pattern on them.

    We're spinning around

    What space all around!

    (Butterfly)

    №5

    Subject: "Find the same flower"

    Target: Exercise children in finding objects similar to the image in the picture. To cultivate attentiveness, concentration, to form the speech of children.

    Didactic material:real indoor flowers, corresponding cards to them.

    Methodology:Children are given cards with the image of indoor flowers, they must find the same in the group, show and, if possible, name.

    №6

    Topic: "Who sings?"

    Target: Form the articulation of speech. Practice correct onomatopoeia for birds. To consolidate children's knowledge about the characteristics of birds.

    Didactic material:Audio recording of birdsong. Bird cards

    Methodology:Sound recording of birds singing. Children must guess and find a card with a picture of a bird.

    №7

    Theme: "Guess the spring flower"

    Target: Listen to riddles to the end, cultivate attentiveness. Act on the teacher's signal. Develop speech and logical thinking.

    Didactic material:Riddles about spring flowers. Subject pictures with the image of flowers.

    Methodology:The teacher reads the riddles, and the children, according to the answers, find the corresponding flower and name it.

    On a spring sunny day

    Golden blossomed flower.

    On a high thin leg

    He dozed all along the path.

    (Dandelion)

    Spring comes with affection and with its fairy tale,

    Wave the magic wand

    And the first flower from under the snow will bloom

    (Snowdrop)

    May, warm and soon summer. Everything and everyone is dressed in green. Like a fiery fountain - Opens up...

    (Tulip)

    It blooms in May,

    You will find him in the shadow of the forest:

    On a stalk, like beads, hardly

    Fragrant flowers hang.

    (Lily of the valley)

    №8

    Topic: "What do we take in the basket?"

    Target: to consolidate in children the knowledge of what kind of crop is harvested in the field, in the garden, in the garden, in the forest. Learn to distinguish fruits according to where they are grown. To form an idea of ​​the role of people in conservation of nature.

    Didactic material: Medallions depicting vegetables, fruits, cereals, gourds, mushrooms, berries, as well as baskets.

    Methodology:Some children have medallions depicting various gifts of nature. Others have medallions in the form of baskets. Children - fruits disperse around the room to cheerful music, with movements and facial expressions depict a clumsy watermelon, tender strawberries, a mushroom hiding in the grass, etc. Children - baskets should pick up fruits in both hands. Prerequisite: each child must bring fruits that grow in one place (vegetables from the garden, etc.). The one who fulfills this condition wins.

    №9

    Topic: "Tops - roots"

    Target: Teach children how to make a whole out of parts.

    Didactic material:two hoops, pictures of vegetables.

    Methodology:

    Option 1. Two hoops are taken: red, blue. Lay them so that the hoops intersect. In a red hoop, you need to put vegetables that have roots for food, and in a blue hoop, those that use tops.

    The child comes to the table, chooses a vegetable, shows it to the children and puts it in the right circle, explaining why he put the vegetable there. (in the area where the hoops intersect, there should be vegetables that use both tops and roots: onions, parsley, etc.

    Option 2. Tops and roots of plants - vegetables are on the table. Children are divided into two groups: tops and roots. Children of the first group take tops, the second - roots. At the signal, everyone runs in all directions. To the signal "One, two, three - find your pair!"

    №10

    Theme: "Air, earth, water"

    Target: Strengthen children's knowledge about objects of nature. Develop auditory attention, thinking, ingenuity.

    Didactic material: Ball.

    Methodology:

    Option 1. The teacher throws the ball to the child and calls the object of nature, for example, "magpie". The child must answer "air" and throw the ball back. To the word "dolphin" the child answers "water", to the word "wolf" - "earth", etc.

    Option 2. The teacher calls the word "air" the child who caught the ball should name the bird. On the word "earth" - an animal that lives on earth; to the word "water" - an inhabitant of rivers, seas, lakes and oceans.

    №11

    Topic: "Guess what's in the bag?"

    Target: To teach children to describe objects perceived by touch and guess them by their characteristic features.

    Didactic material:Vegetables and fruits of characteristic shape and different density: onion, beetroot, tomato, plum, apple, pear, etc.

    Methodology:You need to play according to the type of game "Wonderful bag". Children grope for an object in a bag, before taking it out, it is necessary to name its characteristic features.

    №12

    Topic: "Nature and Man"

    Target: To consolidate and systematize the knowledge of children about what a person has created and what nature gives a person.

    Didactic material: Ball.

    Methodology:The teacher conducts a conversation with the children, during which he clarifies their knowledge that the objects around us are either made by people's hands or exist in nature, and people use them; for example, wood, coal, oil, gas exist in nature, and man creates houses and factories.

    "What is man made"? the teacher asks and throws the ball.

    "What is created by nature"? the teacher asks and throws the ball.

    Children catch the ball and answer the question. Those who cannot remember miss their turn.

    №13

    Topic: "Choose what you want"

    Target: Strengthen knowledge about nature. Develop thinking, cognitive activity.

    Didactic material:subject pictures.

    Methodology:Pictures are scattered on the table. The teacher names some property or feature, and the children must choose as many items as possible that have this property.

    For example: "green" - these can be pictures of a leaf, cucumber, grasshopper cabbage. Or: “wet” - water, dew, cloud, fog, hoarfrost, etc.

    №14

    Topic: "Where are the snowflakes?"

    Target: To consolidate knowledge about the various states of water. Develop memory, cognitive activity.

    Didactic material:cards depicting various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

    Methodology:

    Option 1. Children walk in a round dance around the cards laid out in a circle. The cards depict various states of water: waterfall, river, puddle, ice, snowfall, cloud, rain, steam, snowflake, etc.

    While moving in a circle, the words are pronounced:

    Here comes the summer.

    The sun shone brighter.

    It got hotter to bake

    Where can we find a snowflake?

    With the last word, everyone stops. Those in front of whom the necessary pictures are located should raise them and explain their choice. The movement continues with the words:

    Finally, winter has come:

    Cold, blizzard, cold.

    Come out for a walk.

    Where can we find a snowflake?

    The desired pictures are selected again and the choice is explained, etc.

    Option 2. There are 4 hoops depicting the four seasons. Children should place their cards in hoops, explaining their choice. Some cards may correspond to several seasons.

    The conclusion is drawn from the answers to the questions:

    At what time of the year can water in nature be in a solid state?

    (Winter, early spring, late autumn).

    №15

    Theme: "Birds Have Arrived"

    Target: Refine your understanding of birds.

    Didactic material:A poem about birds.

    Methodology:The teacher calls only the birds, but if he suddenly makes a mistake, then the children should stomp or clap.

    For example. Birds arrived: pigeons, tits, flies and swifts.

    Children stomp -

    What is wrong? (flies)

    And who are the flies? (insects)

    Birds arrived: pigeons, tits, storks, crows, jackdaws, pasta.

    Children stomp.

    Birds flew in: pigeons, martens ...

    Children stomp. Game continues.

    The birds have arrived:

    pigeon tits,

    Jackdaws and swifts,

    Lapwings, swifts,

    storks, cuckoos,

    Even owls are splyushki,

    Swans, starlings.

    All of you are great.

    Bottom line: the teacher, together with the children, specifies migratory and wintering birds.

    №16

    Topic: When does it happen?

    Target: Teach children to recognize the signs of the seasons. With the help of a poetic word, show the beauty of the different seasons, the variety of seasonal phenomena and people's activities.

    Didactic material:For each child, pictures with landscapes of spring, summer, autumn and winter, poems about the seasons.

    Methodology:The teacher reads a poem, and the children show a picture of the season that the poem refers to.

    Spring.

    In the clearing, by the path, blades of grass make their way.

    A stream runs from the hillock, and snow lies under the tree.

    Summer.

    And light and wide

    Our quiet river.

    Let's go swimming, splashing with fish ...

    Autumn.

    Withers and turns yellow, grass in the meadows,

    Only the winter turns green in the fields.

    A cloud covers the sky, the sun does not shine,

    The wind howls in the field

    The rain is drizzling.

    Winter.

    Under blue skies

    splendid carpets,

    Shining in the sun, the snow lies;

    The transparent forest alone turns black,

    And the spruce turns green through the frost,

    And the river under the ice glitters.

    №17

    Topic: "Animals, birds, fish"

    Target: To consolidate the ability to classify animals, birds, fish.

    Didactic material: Ball.

    Methodology:

    Option 1: Children stand in a circle. One of the players picks up an object and passes it to the neighbor on the right, saying: “Here is a bird. What kind of bird?

    The neighbor accepts the item and quickly answers (the name of any bird).

    Then he passes the thing to another child, with the same question. The object is passed around in a circle until the stock of knowledge of the participants in the game is exhausted.

    They also play, naming fish, animals. (it is impossible to name the same bird, fish, animal).

    Option 2: The teacher throws the ball to the child and says the word "bird". The child who caught the ball must pick up a specific concept, for example, "sparrow", and throw the ball back. The next child should name the bird, but not repeat. Similarly, a game is played with the words "animals" and "fish".

    №18

    Topic: "Guess what grows where"

    Target: Clarify children's knowledge of the names and places where plants grow; develop attention, intelligence, memory.

    Didactic material: Ball.

    Methodology: Children sit on chairs or stand in a circle. The teacher or child throws a ball to one of the children, while naming the place where this plant grows: garden, vegetable garden, meadow, field, forest.

    №19

    Theme: "Fold the animal"

    Target: Strengthen children's knowledge about pets. Learn to describe according to the most typical features.

    Didactic material:pictures depicting different animals (each in duplicate).

    Methodology:one copy of the pictures is whole, and the second is cut into four parts. Children look at whole pictures, then they must put together an image of an animal from the cut parts, but without a sample.

    №20

    Topic: What is made of what?

    Target: Teach children to identify the material from which the object is made.

    Didactic material:wooden cube, aluminum bowl, glass jar, metal bell, key, etc.

    Methodology: Children take out different objects from the bag and name, indicating what each object is made of.

    №21

    Topic: "Guess - ka"

    Target: To develop the ability of children to guess riddles, to correlate the verbal image with the image in the picture; clarify children's knowledge about berries.

    Didactic material: pictures for each child with the image of berries. Book of riddles.

    Methodology:On the table in front of each child are pictures of the answer. The teacher makes a riddle, the children look for and raise a guessing picture.

    №22

    Topic: "Edible - inedible"

    Target: To consolidate knowledge about edible and inedible mushrooms.

    Didactic material:Basket, subject pictures depicting edible and inedible mushrooms.

    Methodology:On the table in front of each child are pictures of the answer. The teacher guesses a riddle about mushrooms, the children look for and put a picture-guide of an edible mushroom in a basket

    №23

    Theme: "Find your stone"

    Target: Develop tactile sensations, attention, memory.

    Didactic material:Collection of stones.

    Methodology: Each child chooses the stone he likes most from the collection (if this game is played on the street, then he finds it), carefully examines, remembers the color, touches the surface. Then all the stones are stacked in one pile and mixed. The task is to find your stone.

    №24

    Theme: "Flower shop"

    Target: To consolidate the ability to distinguish colors, name them quickly, find the right flower among others. Teach children to group plants by color, make beautiful bouquets.

    Didactic material: petals, color pictures.

    Methodology:

    Option 1. On the table is a tray with multi-colored petals of various shapes. Children choose the petals they like, name their color and find a flower that matches the selected petals both in color and in shape.

    Option 2. Children are divided into sellers and buyers. The buyer must describe the flower he has chosen in such a way that the seller immediately guesses which flower he is talking about.

    Option 3. From flowers, children independently make three bouquets: spring, summer, autumn. You can use poems about flowers.

    №25

    Theme: "The Fourth Extra"

    Target: Strengthen children's knowledge about insects.

    Didactic material: No.

    Methodology: The teacher calls four words, the children should name the extra word:

    Option 1:

    1) hare, hedgehog, fox, bumblebee;

    2) wagtail, spider, starling, magpie;

    3) butterfly, dragonfly, raccoon, bee;

    4) grasshopper, ladybug, sparrow, cockchafer;

    5) bee, dragonfly, raccoon, bee;

    6) grasshopper, ladybug, sparrow, mosquito;

    7) cockroach, fly, bee, Maybug;

    8) dragonfly, grasshopper, bee, ladybug;

    9) frog, mosquito, beetle, butterfly; 10) dragonfly, moth, bumblebee, sparrow.

    Option 2: The teacher reads the words, and the children should think which ones are suitable for the ant (bumblebee ... bee ... cockroach).

    Vocabulary: anthill, green, flitting, honey, evasive, industrious, red back, belt, annoying, beehive, hairy, ringing, river, chirping, cobweb, apartment, aphids, pest, “flying flower”, honeycomb, buzzing, needles, “champion jumping", motley-winged, big eyes, red-whiskered, striped, swarm, nectar, pollen, caterpillar, protective coloration, frightening coloration.

    №26

    Topic: "Place the planets correctly"

    Target: To consolidate knowledge about the main planets.

    Didactic material: Belt with sewn-on rays - ribbons of different lengths (9 pieces). Planet hats.

    It's so hot on this planet

    It's dangerous to be there, my friends.

    What is our hottest planet, where is it located? (Mercury, because it is closest to the sun).

    And this planet was bound by a terrible cold,

    The heat of the sun did not reach her.

    What is this planet? (Pluto, because it is farthest from the sun and the smallest of all the planets).

    The child in the Pluto hat takes the longest ribbon number 9.

    And this planet is dear to all of us.

    The planet gave us life ... (all: Earth)

    In what orbit does the planet Earth rotate? Where is our planet from the sun? (On the 3rd).

    A child in a cap "Earth" takes on ribbon No. 3.

    Two planets are close to planet Earth.

    My friend, name them soon. (Venus and Mars).

    Children in Venus and Mars hats occupy the 2nd and 4th orbits, respectively.

    And this planet is proud of itself Because it is considered the largest.

    What is this planet? What orbit is it in? (Jupiter, orbit #5).

    The child in the Jupiter hat takes place number 5.

    The planet is surrounded by rings

    And that made her different from everyone else. (Saturn)

    Child - "Saturn" occupies orbit number 6.

    What are green planets? (Uranus)

    A child wearing a matching Neptune hat occupies orbit #8.

    All the children took their places and begin to revolve around the "Sun".

    The round dance of the planets is spinning.

    Each has its own size and color.

    For each path is defined,

    But only on Earth the world is inhabited by life.

    №27

    Topic: Who eats what?

    Target: To consolidate children's knowledge of what animals eat. Develop curiosity.

    Didactic material: Pouch.

    Methodology:The bag contains: honey, nuts, cheese, millet, apple, carrot, etc.

    Children get food for animals, guess who it is for, who eats what.

    №28

    Topic: "Useful - not useful"

    Target: Reinforce the concepts of useful and harmful products.

    Didactic material: Product cards.

    Methodology: Put what is useful on one table, what is not useful on the other.

    Useful: hercules, kefir, onions, carrots, apples, cabbage, sunflower oil, pears, etc.

    Unhealthy: chips, fatty meats, chocolates, cakes, fanta, etc.

    №29

    Target: To consolidate the knowledge of medicinal plants.

    Didactic material: Cards with plants.

    Methodology:The teacher takes plants from the basket and shows them to the children, clarifies the rules of the game: here are medicinal plants. I will show you some plant, and you have to tell everything you know about it. Name the place where it grows (swamp, meadow, ravine).

    For example, chamomile (flowers) is harvested in summer, plantain (only leaves without legs are harvested) in spring and early summer, nettles - in spring, when it just grows (2-3 children's stories).

    №30

    Subject: "What kind of animal am I?"

    Target: To consolidate knowledge about the animals of Africa. Develop fantasy.

    Didactic material: Not.

    Methodology:

    Option 1: The game involves a group of guys, the number of players is not limited. The group has a leader. One of the players retires a short distance, turns away and waits until he is invited. A group of guys are conferring among themselves about the beast, i.e. what kind of beast would they be.

    Option 2: You need to answer questions from the leader. So, the beast is guessed, the participant is invited, the game begins.

    The participant asks questions to a group of players, for example: is the beast small? can crawl? jump? does he have fluffy fur? etc.

    The guys, in turn, answer the leader “yes” or “no.” This continues until the player guesses the beast.

    №31

    Topic: "Name the plant"

    Target: Clarify knowledge about indoor plants.

    Didactic material:Houseplants.

    Methodology:The teacher offers to name the plants (third from the right or fourth from the left, etc.). Then the game condition changes (“Where is the balsam?” etc.)

    The teacher draws the attention of the children to the fact that the plants have different stems.

    Name plants with straight stems, with curly stems, without a stem. How should you take care of them? How else do plants differ from each other?

    What do violet leaves look like? What do the leaves of balsam, ficus, etc. look like?

    №32

    Topic: "Who lives where"

    Target: To consolidate knowledge about animals and their habitats.

    Didactic material:Cards "Animals", "Habitats".

    Methodology:The educator has pictures depicting animals, and the children have pictures of the habitats of various animals (burrow, lair, river, hollow, nest, etc.). The teacher shows a picture of an animal. The child must determine where it lives, and if it matches his picture, “settle” at home by showing the card to the teacher.

    №33

    Theme: "Flies, swims, runs, jumps"

    Target: To consolidate knowledge about objects of wildlife.

    Didactic material:Pictures depicting different animals.

    Methodology:

    Option 1: The teacher shows or names an object of wildlife to the children. Children should depict the way this object moves. For example: at the word “bunny”, children begin to run (or jump) in place; at the word "crucian" - they imitate a swimming fish; at the word "sparrow" - depict the flight of a bird.

    Option 2: Children classify pictures - flying, running, jumping, swimming.

    №34

    Theme: "Take care of nature"

    Target: To consolidate knowledge about the protection of natural objects.

    Didactic material:Cards with objects of living and inanimate nature.

    Methodology:On a table or typesetting canvas, pictures depicting plants, birds, animals, humans, the sun, water, etc. The teacher removes one of the pictures, and the children must tell what will happen to the remaining living objects if there is no hidden object on Earth. For example: he removes a bird - what will happen to the rest of the animals, to a person, to plants, etc.

    №35

    Topic: “What would happen if they disappeared from the forest ...”

    Target: To consolidate knowledge about the relationship in nature.

    Didactic material:Cards with wildlife objects.

    Methodology:The teacher suggests removing insects from the forest:

    What would happen to the rest of the residents? What if the birds disappeared? What if the berries were gone? What if there were no mushrooms? What if the hares left the forest?

    It turns out that it was not by chance that the forest gathered its inhabitants together. All forest plants and animals are connected to each other. They cannot do without each other.

    №36

    Topic: "Droplets walk in a circle"

    Target: To consolidate knowledge about the water cycle in nature.

    Didactic material:Accompanying text for the game.

    Methodology:To do this, you need to turn into small raindrops. (Music resembling rain sounds) the teacher pronounces the magic words and the game begins.

    The teacher says that she is Cloud's mother, and the guys are her little children, it's time for them to hit the road. (Music.) Droplets jump, scatter, dance. Mama Cloud shows them what to do.

    Droplets flew to the ground ... Let's jump, play. They got bored of jumping alone. They gathered together and flowed in little cheerful streams. (The droplets will make a stream, holding hands.) The streams met and became a big river. (Streams are connected in one chain.) Droplets float in a large river, travel. The river flowed and flowed and fell into the ocean (children reorganize into a round dance and move in a circle). Droplets swam and swam in the ocean, and then they remembered that their mother cloud ordered them to return home. And just then the sun came up. The droplets became light, stretched up (crouched droplets rise and stretch their arms up). They evaporated under the rays of the sun, returned to their mother Cloud. Well done, droplets, they behaved well, they didn’t climb into the collars of passers-by, they didn’t splash. Now stay with your mom, she misses you.

    №37

    Subject: "I know"

    Target: Strengthen knowledge about nature. Develop curiosity.

    Didactic material: No.

    Methodology:Children stand in a circle, in the center is a teacher with a ball. The teacher throws a ball to the child and names a class of natural objects (animals, birds, fish, plants, trees, flowers). The child who caught the ball says: “I know five names of animals” and lists (for example, elk, fox, wolf, hare, deer) and returns the ball to the teacher.

    Similarly, other classes of objects of nature are called.

    №38

    Topic: "Recognize the bird by its silhouette"

    Target: To consolidate knowledge about wintering and migratory birds, to exercise in the ability to recognize birds by silhouette.

    Didactic material:Pictures with silhouettes of birds.

    Methodology:Children are offered silhouettes of birds. Children guess the birds and name the migratory or wintering bird.

    №39

    Topic: "Living - non-living"

    Target: To consolidate knowledge about animate and inanimate nature.

    Didactic material:You can use pictures "Living and inanimate nature."

    Methodology:The teacher names objects of animate and inanimate nature. If this is an object of wildlife, the children wave their hands, if it is an object of inanimate nature, they squat.

    №40

    Topic: "Which plant is gone?"

    Target: Exercise children in the name of indoor plants.

    Didactic material:Houseplants.

    Methodology:Four or five plants are placed on the table. Children remember them. The teacher invites the children to close their eyes and removes one of the plants. Children open their eyes and remember which plant was still standing. The game is played 4-5 times. You can increase the number of plants on the table each time.

    №41

    Topic: "Where does it ripen?"

    Target: Learn to use knowledge about plants, compare the fruits of a tree with its leaves.

    Didactic material:Flannelgraph, branches, fruits, leaves of plants.

    Methodology:Two branches are laid out on the flannelograph: on one - the fruits and leaves of one plant (apple tree), on the other - the fruits and leaves of different plants. (for example, gooseberry leaves, and pear fruits) The teacher asks the question: “Which fruits will ripen and which will not?” children correct the mistakes made in drawing up the drawing.

    №42

    Topic: "Guess what's in your hand?"

    Target: Exercise children in the name of fruits.

    Didactic material: Models of fruit.

    Methodology:Children stand in a circle with their hands behind their backs. The teacher lays out models of fruit in the hands of the children. Then he shows one of the fruits. Children who have identified the same fruit in themselves, on a signal, run up to the teacher. It is impossible to look at what lies in the hand, the object must be recognized by touch.

    №43

    Topic: "Fairy tale game" Fruits and vegetables "

    Target: Deepen knowledge about vegetables.

    Didactic material:Pictures depicting vegetables.

    Methodology:The teacher says: - Once a tomato decided to gather an army of vegetables. Peas, cabbage, cucumber, carrots, beets, onions, potatoes, turnips came to her. (The teacher alternately puts pictures depicting these vegetables on the stand) And the tomato told them: “There were a lot of people who wanted it, so I put this condition: first of all, only those vegetables will go to my army, in the name of which the same sounds are heard as in mine poommiidoorr." - What do you think, children, what vegetables responded to his call? Children name, highlighting the necessary sounds with their voices: gorrooh, morrkoov, karrtoofel, turnip, cucumber, and explain that these words have the sounds p, p, as in the word tomato. The teacher moves pictures of the named vegetables on the stand closer to the tomato. Conducts tomato various workouts with peas, carrots, potatoes, turnips. Good for them! And the rest of the vegetables were sad: the sounds that make up their names do not fit the sounds of the tomato, and they decided to ask the tomato to change the condition. Tomato agreed: “Be your way! Come now, those whose name has as many parts as mine. - What do you think, children, who has responded now? Together it turns out how many parts are in the word tomato and in the name of the remaining vegetables. Each respondent explains in detail that the words tomato and, for example, cabbage have the same number of syllables. Pictures depicting these plants also move towards the tomato. - But even more saddened were onions and beets. Why do you think kids? Children explain that the number of parts in the name is not the same as that of a tomato, and the sounds do not match. - How to help them. Guys? What new condition could the tomato offer them so that these vegetables would also enter his army? The teacher should lead the children to formulate such conditions themselves: “Let those vegetables come in whose name the stress is in the first part” or “We accept into the army those whose names contain the same sounds (onions, beets)”. To do this, he can invite children to listen and compare where the stress is in the remaining words - the names of vegetables, compare their sound composition. - All vegetables became warriors, and there were no more sorrows! - concludes the educator

    №44

    Topic: "Distribute the fruits by color"

    Target: Build knowledge about fruits and vegetables. Teach children to classify objects.

    Didactic material:Game character Winnie the Pooh, models of vegetables and fruits.

    Methodology:

    Option 1 Sort fruits by color.The teacher invites the children to distribute the fruits by color: put fruits with a red tint on one dish, yellow on the other, and green on the third. The game character (for example, Winnie the Pooh) also participates in this and makes mistakes: for example, he puts a yellow pear with green fruits. The teacher and the children kindly and delicately point out the mistake of the bear cub, name the shades of color: light green (cabbage), bright red (tomato), etc.

    Option 2 "Distribute the fruits according to shape and taste"The teacher offers the children to lay out the fruits differently, in shape: round - on one dish, oblong - on another. After clarification, he gives the children the third task: distribute the fruits to taste - put sweet fruits on one dish, unsweetened fruits on the other. Winnie the Pooh rejoices - he loves everything sweet. When the distribution is over, he puts a dish with sweet fruits to himself: “I really love honey and everything sweet!” “Winnie the Pooh, is it good to take all the most delicious for yourself? - says the teacher. Children also love sweet fruits and vegetables. Go wash your hands, and I will cut fruits and vegetables and treat everyone.”

    №45

    Topic: "Medicinal plants"

    Target: Build knowledge about medicinal plants.

    Didactic material:Cards "Habitat of plants (meadow, field, garden, swamp, ravine)", "Medicinal plants", basket.

    Methodology:The teacher takes plants from the basket and shows them to the children. Clarifies the rules of the game: here are medicinal plants. I will show you some plant, and you have to tell everything you know about it. Name the place where it grows. And our guest.




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